Intruder Alarm
Wall of Kelp
Prerequisites
What do I need to start this combo?
| Intruder Alarm and Wall of Kelp on the battlefield. | |
| Wall of Kelp does not have summoning sickness. | |
| from creature sources available |
Steps
How does this combo work?
1 | Pay and tap Wall of Kelp to create a 0/1 Kelp token. |
2 | The Kelp token enters untapping all creatures you control. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens with defender | |
| Infinite creature ETB | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce |
Combo Metadata
411
DECKS
0.01%
OF 4743069 ELIGIBLE DECKS
Rank 7618
MOST PLAYED OF 61258 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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