Hullbreaker Horror
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Hullbreaker Horror and Intruder Alarm on the battlefield. | |
| You have a nonland creature card in hand. You control another nontoken nonland reature. Other creatures you control can tap to produce enough mana to cast both creatures mentioned above after being tapped twice. |
Steps
How does this combo work?
1 | Activate any number of creatures you control by tapping them, adding an amount of mana. |
2 | Cast the creature from your hand by paying its mana cost. |
3 | Hullbreaker Horror triggers, returning another creature from the battlefield to your hand. |
4 | Resolve the creature spell. When it enters, Intruder Alarm triggers, untapping all creatures. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures | |
| Infinite creature ETB | |
| Infinite creature LTB |
Combo Metadata
11501
DECKS
0.24%
OF 4743069 ELIGIBLE DECKS
Rank 402
MOST PLAYED OF 61258 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote and that it's not early game in a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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