Hullbreaker Horror
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Hullbreaker Horror and Intruder Alarm on the battlefield. | |
| You have a nonland creature card in hand. You control another nontoken nonland reature. Other creatures you control can tap to produce enough mana to cast both creatures mentioned above after being tapped twice. |
Steps
How does this combo work?
1 | Activate any number of creatures you control by tapping them, adding an amount of mana. |
2 | Cast the creature from your hand by paying its mana cost. |
3 | Hullbreaker Horror triggers, returning another creature from the battlefield to your hand. |
4 | Resolve the creature spell. When it enters, Intruder Alarm triggers, untapping all creatures. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures | |
| Infinite untap of creatures you control |
Combo Metadata
9637
DECKS
0.23%
OF 4164260 ELIGIBLE DECKS
Rank 414
MOST PLAYED OF 49581 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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