Chthonian Nightmare
Time Warp
Archaeomancer
Prerequisites
What do I need to start this combo?
| Archaeomancer in your graveyard. | |
| Chthonian Nightmare and Time Warp in hand. | |
| You control a nontoken creature with mana value 2 or less.
You have at least | |
Steps
How does this combo work?
1 | Cast Time Warp by paying |
2 | Move to your next turn. |
3 | Cast Chthonian Nightmare by paying |
4 | When Chthonian Nightmare enters the battlefield, it triggers, causing you to get |
5 | Activate Chthonian Nightmare by paying |
6 | When Archaeomancer enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand. |
7 | Cast Chthonian Nightmare by paying |
8 | When Chthonian Nightmare enters the battlefield, it triggers, causing you to get |
9 | Activate Chthonian Nightmare by paying at most |
10 | Repeat. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
5
DECKS
0.00%
OF 1564663 ELIGIBLE DECKS
Rank 28580
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
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