Skeleton Ship
Intruder Alarm
Flayer of the Hatebound
Carrion Feeder
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Skeleton Ship does not have summoning sickness. Flayer of the Hatebound does not have a +1/+1 counter on it. |
Steps
How does this combo work?
1 | Activate Carrion Feeder by sacrificing Flayer of the Hatebound. |
2 | Flayer of the Hatebound dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it. |
3 | Flayer of the Hatebound enters the battlefield, triggering itself and Intruder Alarm. |
4 | Resolve the Flayer of the Hatebound trigger, dealing damage equal to its power to any target. |
5 | Resolve the Intruder Alarm trigger, untapping all creatures. |
6 | Resolve the Carrion Feeder ability from step 1, putting a +1/+1 counter on it. |
7 | Activate Skeleton Ship by tapping it, putting a -1/-1 counter on Flayer of the Hatebound. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on Carrion Feeder | |
| Infinite damage | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana creatures you control can produce | |
| Infinite sacrifice triggers | |
| Infinite untap of all creatures |
Combo Metadata
1
DECKS
0.00%
OF 872027 ELIGIBLE DECKS
Rank 41443
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.