Worldfire
Prerequisites
What do I need to start this combo?
| Nekusar in the command zone. | |
| Worldfire in hand. | |
| Nekusar must be your commander. | |
Steps
How does this combo work?
1 | Cast Worldfire by paying |
2 | Cast Nekusar from the command zone by paying |
3 | Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice. |
4 | Resolve the first Nekusar trigger, dealing 1 damage to the opponent. |
5 | The opponent loses the game due to having zero or less life. |
6 | Repeat from step 3 for each remaining opponent. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Exile all cards in all hands and graveyards | |
| Exile all permanents | |
| Near-infinite lifeloss |
Combo Metadata
108
DECKS
0.01%
OF 880436 ELIGIBLE DECKS
Rank 11018
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No 2-card infinite combos
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?