Wick, the Whorled Mind
Conspiracy
Prerequisites
What do I need to start this combo?
| Conspiracy on the battlefield. | |
| Wick in hand or in the command zone. | |
| "Rat" chosen with Conspiracy. | |
Steps
How does this combo work?
1 | Cast Wick either from your hand or from the command zone by paying |
2 | When Wick enters the battlefield, it triggers, creating a 1/1 Snail creature token. |
3 | When the Snail enters the battlefield as a Rat due to Conspiracy, Wick triggers, creating a 1/1 Snail creature token. |
4 | Repeat step 3. |
5 | NOTE: This combo creates a mandatory infinite loop that will cause the game to end in a draw if the combo is not interacted with. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite creature tokens | |
| Draw the game |
Combo Metadata
2035
DECKS
0.21%
OF 963954 ELIGIBLE DECKS
Rank 2173
MOST PLAYED OF 50938 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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