Orvar, the All-Form
Clockspinning
Harmonic Prodigy
Prerequisites
What do I need to start this combo?
| Clockspinning in hand. | |
| Orvar and Harmonic Prodigy on the battlefield. | |
| You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least . | |
Steps
How does this combo work?
1 | Cast Clockspinning with buyback by paying |
2 | Orvar triggers twice and Harmonic Prodigy triggers once. |
3 | Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn. |
4 | Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy. |
5 | Resolve Clockspinning, returning it to your hand. |
6 | Cast Clockspinning with buyback by paying |
7 | Orvar triggers four times, and each Harmoic Prodigy triggers three times. |
8 | Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn. |
9 | Resolve all Orvar triggers, creating four token copies of Harmonic Prodigy. |
10 | Resolve Clockspinning, returning it to your hand. |
11 | Cast Clockspinning with buyback by paying |
12 | Orvar triggers eight times, and each Harmonic Prodigy triggers seven times. |
13 | Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +7/+7 until end of turn. |
14 | Resolve all Orvar triggers, creating eight copies of the mana-producing permanent. |
15 | Resolve Clockspinning, returning it to your hand. |
16 | Activate four of the copies of the mana-producing permanent by tapping them, adding at least . |
17 | Repeat from step 11. |
Results
What do I get from this combo?
| Infinite copies of permanents you control | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite landfall triggers | |
| Infinitely large creatures until end of turn | |
| Infinite magecraft triggers | |
| Infinite mana permanents you control can produce | |
| Infinite storm count |
Combo Metadata
38
DECKS
0.00%
OF 1748874 ELIGIBLE DECKS
Rank 16181
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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