Orvar, the All-Form + Clockspinning + Harmonic Prodigy Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Clockspinning in hand.
- Orvar and Harmonic Prodigy on the battlefield.
- You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least
.
available
Steps
How does this combo work?
- 1Cast Clockspinning with buyback by paying
, targeting Harmonic Prodigy.
- 2Orvar triggers twice and Harmonic Prodigy triggers once.
- 3Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
- 4Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy.
- 5Resolve Clockspinning, returning it to your hand.
- 6Cast Clockspinning with buyback by paying
, targeting Harmonic Prodigy.
- 7Orvar triggers four times, and each Harmoic Prodigy triggers three times.
- 8Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn.
- 9Resolve all Orvar triggers, creating four token copies of Harmonic Prodigy.
- 10Resolve Clockspinning, returning it to your hand.
- 11Cast Clockspinning with buyback by paying
, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least
.
- 12Orvar triggers eight times, and each Harmonic Prodigy triggers seven times.
- 13Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +7/+7 until end of turn.
- 14Resolve all Orvar triggers, creating eight copies of the mana-producing permanent.
- 15Resolve Clockspinning, returning it to your hand.
- 16Activate four of the copies of the mana-producing permanent by tapping them, adding at least
.
- 17Repeat from step 11.
- 1
Results
What do I get from this combo?
- Infinite artifact ETB
- Infinite copies of permanents you control
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
- Infinitely large creatures you control until end of turn
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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