Skip to content

Orvar, the All-Form + Whim of Volrath + Harmonic Prodigy Combo

  • Prerequisites

    What do I need to start this combo?

    • Whim of Volrath in hand.
    • Orvar and Harmonic Prodigy on the battlefield.
    • You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least {u}.
    • {4}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Whim of Volrath with buyback by paying {2}{u}, targeting Harmonic Prodigy.
    • 2
      Orvar triggers twice and Harmonic Prodigy triggers once.
    • 3
      Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
    • 4
      Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy.
    • 5
      Resolve Whim of Volrath, returning it to your hand.
    • 6
      Cast Whim of Volrath with buyback by paying {2}{u}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {u}.
    • 7
      Orvar triggers four times, and each Harmonic Prodigy triggers three times.
    • 8
      Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn.
    • 9
      Resolve all Orvar triggers, creating four copies of the mana-producing permanent.
    • 10
      Resolve Whim of Volrath, returning it to your hand.
    • 11
      Activate three of the copies of the mana-producing permanent by tapping them, adding at least {u}{u}{u}.
    • 12
      Repeat from step 6.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinitely large creatures you control until end of turn
    • Infinite magecraft triggers
    • Infinite mana permanents you control can produce
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands