The Archimandrite
Beacon of Immortality
Prerequisites
What do I need to start this combo?
| The Archimandrite on the battlefield. | |
| Beacon of Immortality in hand. | |
| The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. Your life total is at least twenty-one. | |
Steps
How does this combo work?
1 | Cast Beacon of Immortality by paying |
2 | The Archimandrite triggers, giving Advisors, Monks, and Artificers you control at least +21/+0 until end of turn. |
3 | Deal combat damage to an opponent using The Archimandrite. |
4 | The opponent loses the game due to being dealt twenty-one or more damage by your commander. |
Results
What do I get from this combo?
| Target opponent loses the game |
Combo Metadata
926
DECKS
0.11%
OF 822339 ELIGIBLE DECKS
Rank 3472
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial and the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote and that it's not early game in a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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