Halo Fountain
Karn, Silver Golem
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Halo Fountain and Chromatic Orrery without summoning sickness on the battlefield). | |
Steps
How does this combo work?
1 | Activate Karn twice by paying |
2 | Activate Chromatic Orrery by tapping it, adding |
3 | Activate Halo Fountain's second ability by paying , tapping it, and then untapping it and Chromatic Orrery, causing you to draw a card. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite ETB | |
| Infinite draw triggers | |
| Near-infinite colorless mana | |
| Near-infinite colored mana | |
| Near-infinite creature tokens | |
| Near-infinite untap of creatures you control | |
| Near-infinite mana creatures you control can produce |
Combo Metadata
10
DECKS
0.00%
OF 3462253 ELIGIBLE DECKS
Rank 23518
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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