Isochron Scepter + To Arms! + Rise and Shine Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Isochron Scepter on the battlefield.
- To Arms! in exile.
- Rise and Shine in hand.
- To Arms! is exiled by Isochron Scepter. Isochron Scepter doesn't have summoning sickness.
- Creatures you control can tap to produce at least
.
available
Steps
How does this combo work?
- 1Animate Isochron Scepter using Rise and Shine.
- 2Activate any number of creatures by tapping them, adding at least
.
- 3Activate Isochron Scepter by paying
and tapping it, casting a copy of To Arms! without paying its mana cost.
- 4Resolve To Arms!, untapping all creatures you control and causing you to draw a card
- 5Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite card draw
- Infinite draw triggers
- Significant magecraft triggers
- Significant mana creatures you control can produce
- Significant storm count
- Significant untap of creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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