Azor, the Lawbringer
Soulherder
Prerequisites
What do I need to start this combo?
| Azor and Soulherder on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step, Soulherder's second ability triggers, blinking Azor. |
2 | Soulherder's first ability triggers, putting a +1/+1 counter on itself. |
3 | Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. |
4 | Repeat during each of your turns. |
Results
What do I get from this combo?
| Opponents can't cast instant spells during their turns | |
| Opponents can't cast sorcery spells | |
| Lock |
Combo Metadata
1438
DECKS
0.06%
OF 2385485 ELIGIBLE DECKS
Rank 3559
MOST PLAYED OF 67950 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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