Zethi, Arcane Blademaster
Walk the Aeons
Cosmic Intervention
Prerequisites
What do I need to start this combo?
| Zethi on the battlefield. | |
| Cosmic Intervention in exile (Cosmic Intervention with a kick counter on it in exile). | |
| Walk the Aeons in hand. | |
| Zethi does not have summoning sickness. You control at least three Islands. | |
Steps
How does this combo work?
1 | Declare Zethi as an attacker. |
2 | Zethi's last ability triggers, causing you to pay |
3 | Move to your postcombat phase. |
4 | Cast Walk the Aeons with buyback by paying |
5 | Resolve Walk the Aeons, causing you to take an extra turn after this one and returning Walk the Aeons to your hand. |
6 | At the beginning of your end step, Cosmic Intervention's delayed triggered ability triggers, returning the exiled Islands from exile to the battlefield. |
7 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
23
DECKS
0.00%
OF 1682855 ELIGIBLE DECKS
Rank 18820
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.