The Legend of Kuruk
Teleportation Circle
Chameleon, Master of Disguise
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Chameleon as a copy of Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Chameleon using Avatar Kuruk's ability by paying |
2 | At the beginning of your end step, Teleportation Circle triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
14
DECKS
0.00%
OF 553501 ELIGIBLE DECKS
Rank 23283
MOST PLAYED OF 48423 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Aang, at the Crossroads
0.2%inclusion8 decks4.39K decks
Katara, Water Tribe's Hope
0.1%inclusion1 decks857 decks
Aang, Swift Savior
0.1%inclusion1 decks1K decks
Niko, Light of Hope
0.0%inclusion1 decks2.78K decks
Sefris of the Hidden Ways
0.0%inclusion1 decks3.62K decks
Genku, Future Shaper
0.3%inclusion1 decks354 decks
Avatar Aang
0.0%inclusion1 decks12.5K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands