Sharuum the Hegemon
Coretapper
Magistrate's Scepter
Teleportation Circle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Coretapper without summoning sickness on the battlefield). |
Steps
How does this combo work?
1 | Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. |
2 | Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. |
3 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
4 | At the beginning of your end step, Teleportation Circle triggers, blinking Sharuum. |
5 | When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
1
DECKS
0.00%
OF 903627 ELIGIBLE DECKS
Rank 39203
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.