A few weeks ago I went to Grand Prix Oklahoma City. If you've never been to a Grand Prix event I can't recommend it enough; the experience of just going and hanging out with a few thousand other nerds is pretty great. If you find such an event within driving distance just throw a few buddies in your car, grab a room, preferably near the convention center, and try out some new restaurants while you're at it.
Anyways, you probably want to hear something about Magic don't you? Besides the whole awesome experience of a weekend with your buddies and not sleeping at all I mean. Well then, where to start? Every time there is a large event there are some fun decks to emerge and do well, this time it wasn't anything too crazy besides the [card]Savage Knuckleblade[/card] deck but I've been telling people that card is awesome for forever.
The winning deck, and second place deck for that matter, do things that aren't foreign to your typical Commander player.
Lands (27)
- 3 Cinder GladeCinder Glade
- 2 ForestForest
- 7 MountainMountain
- 1 Sheltered ThicketSheltered Thicket
- 3 Stomping GroundStomping Ground
- 4 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
- 3 Windswept HeathWindswept Heath
- 4 Wooded FoothillsWooded Foothills
Creatures (8)
- 4 Primeval TitanPrimeval Titan
- 4 Sakura-Tribe ElderSakura-Tribe Elder
Spells (21)
- 3 ExploreExplore
- 3 FarseekFarseek
- 3 Lightning BoltLightning Bolt
- 4 ScapeshiftScapeshift
- 4 Search for TomorrowSearch for Tomorrow
- 2 Summoner's PactSummoner's Pact
- 2 Sweltering SunsSweltering Suns
Enchantments (4)
- 2 Khalni Heart ExpeditionKhalni Heart Expedition
- 2 Prismatic OmenPrismatic Omen
The deck's goal is actually pretty close to a Commander deck; accumulate as many resources as fast as you can before you can cast a haymaker and finish the game from there. It only makes sense that we get to cover this type of deck since it's halfway to being an EDH deck anyways! [card]Valakut, the Molten Pinnacle[/card] is already a powerful card, so when we add a few extra powerful effects next to [card]Scapeshift[/card] to flood the board with lands then imagine the damage we can do! Like, probably as much as there are mountains in the deck at LEAST!
The backb0ne for any lands matter deck
Top Dog for the Top Deck
So let's repeat what's worth repeating: it takes a certain amount of panache to take a predominantly red deck into battle in Commander. Direct damage spells don't carry the same weight in 40-life formats. So you can imagine that we need to spruce up the deck a bit and find a way to make the one copy of [card]Valakut, the Molten Pinnacle[/card] worth running.
We could go the straightforward route and run the Gruul color setup. Only two colors means that we get to play more basics which means more [card]Mountains[/card] to trigger Valakut. Old school [card]Scapeshift[/card] decks actually used to be Temur colors, adding blue to play card draw spells like [card]Cryptic Command[/card] and [card]Serum Visions[/card] to find the important cards. If we didn't need red in the deck, [card]The Gitrog Monster[/card] would be a perfect fit for this style of a deck, but alas, we need red and not black. A little less value, a little more explosions if you will.
A Temur commander that I've always had a soft spot for is [card]Surrak Dragonclaw[/card]. Ramping into big uncounterable fatties is never a bad strategy. On the other spectrum, [card]Riku of Two Reflections[/card] doubling our ramp means we can get hit that critical mass of lands even faster by doubling our ramp spells as we go.
In a deck built around [card]Valakut, the Molten Pinnacle[/card] I do think keeping things simple is the best way to go. More basics to get fetched out means more triggers, and I love me some triggers. In straight red/green there are some great options we can run, whether [card]Mina and Denn, Wildborn[/card] to recur our land drops and push through damage or [card]Ruric Thar, the Unbowed[/card] to punish people who want to cast these "spell" things instead of creatures. You can even talk like a Khan for extra flavor while playing Ruric Thar, which definitely can't be overlooked.
All-Gruul Honorable Mention
I'm going to revisit an old favorite for this adventure. You may recall my first project for EDHREC talking about my Singleton Guild Wheel of decks, where I built a deck for each Ravnican guild and only allowed myself one copy of every card among all ten decks. My choice for the Gruul goons was a Landfall favorite: [card]Omnath, Locus of Rage[/card]. He loves lands entering the battlefield and gives us a nice backup plan in case the combo kill falls through. Check out my previous entry about Omnath for where the deck was before if you feel so compelled. Or don't, but that's your loss.
Long live the king
Instant Upgrades
One thing you'll notice if you compare the two decklists is the new toys added to our arsenal. [card]Tireless Tracker[/card] got his best friend in [card]Ramunap Excavator[/card], acting as a [card]Crucible of Worlds[/card] on a stick for all of us peasants who can't afford the real thing. There have been many games since the snake person came out where even being able to play a fetchland from the graveyard every turn is instant value. Don't even get me started with [card]Wasteland[/card] next to [card]Ramunap Excavator[/card] either. It's saucy though, but that's all I can say without getting my heart rate up.
Such BFF's
The recent ramp spells to make the scene are absolutely insane. For decks that like to turn creatures sideways (and Omnath definitely loves that) [card]Harvest Season[/card] is wildly underrated. I talked about [card]Harvest Season[/card] originally in [card]Mirri, Weatherlight Duelist[/card] decks, but again if you like attacking this card has more upside that any boring old [card]Cultivate[/card] ever could have. [card]Hour of Promise[/card] was a card that I was very so-so on when I first saw it spoiled, but after being reminded and not so kindly shown several times that you can grab ANY lands with it, you can now call me a believer. For a couple extra mana you can turn your [card]Sylvan Scrying[/card] into a powerhouse.
Only 10% synergy?! We may need to check out calibrations
[card]Traverse the Outlands[/card] is a card that gets its own paragraph. This card in an Omnath deck basically reads "get 5 basic lands and make 5 5/5 tokens." That's so much value for only five mana! If you're able to lead into [card]Traverse the Outlands[/card] from [card]Rishkar's Expertise[/card] you might have some of the bug-nuttiest plays ever. Like, ermagherd!
Side note: I said back in February that [card]Rishkar's Expertise[/card] was going to get lots of play and EDHREC comes in showing almost 8,000 decks playing it now. Don't question my value plays man.
All hail the new ramp king
Further Tuning Tips
Since [card]Primeval Titan[/card] sadly* isn't legal in our format, we have to find some other way to close out games. [card]Ulvenwald Hydra[/card] is close, but doesn't close the game NEAR as well. [card]Avenger of Zendikar[/card] fills a very close roll letting us go wide, though. Since our deck has quite a bit of redundancy it's nice having a backup plan for our backup plan in case our commander gets shut down. Going wide and further rewarding extra land drops never hurts.
*Not really that broken up about it. --The Editor
One fun little synergy you won't find on EDHREC pages I found by accident but has stayed one of my favorites for this style of deck. [card]Devastating Summons[/card] is only played in 151 decks according to EDHREC stats, and I think that number is too low. When combined with [card]Splendid Reclamation[/card] this card gives you some potentially enormous beaters. Cast [card]Devastating Summons[/card], float a bunch of mana and sacrifice your lands, then use that mana to cast [card]Splendid Reclamation[/card] and get the lands back. Boom. You may even get another small army of 5/5 tokens for your efforts too!
And now, our souped-up [card]Scapeshift[/card] port!
Scapeshift Overdrive
View on ArchidektCreatures (18)
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 SmokebraiderSmokebraider
- 1 Nissa, Vastwood SeerNissa, Vastwood Seer
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Tireless TrackerTireless Tracker
- 1 Undergrowth ChampionUndergrowth Champion
- 1 Mina and Denn, WildbornMina and Denn, Wildborn
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Rakka MarRakka Mar
- 1 Garruk's PackleaderGarruk's Packleader
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
- 1 Xenagos, God of RevelsXenagos, God of Revels
- 1 Greenwarden of MurasaGreenwarden of Murasa
- 1 Ulvenwald HydraUlvenwald Hydra
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Stalking VengeanceStalking Vengeance
- 1 Liege of the TangleLiege of the Tangle
- 1 Kozilek, Butcher of TruthKozilek, Butcher of Truth
Spells (24)
- 1 Animist's AwakeningAnimist's Awakening
- 1 Devastating SummonsDevastating Summons
- 1 Nature's ClaimNature's Claim
- 1 ExploreExplore
- 1 Hull BreachHull Breach
- 1 Life from the LoamLife from the Loam
- 1 Rampant GrowthRampant Growth
- 1 Sylvan ScryingSylvan Scrying
- 1 Far WanderingsFar Wanderings
- 1 HarrowHarrow
- 1 Harvest SeasonHarvest Season
- 1 Nissa's PilgrimageNissa's Pilgrimage
- 1 Search for TomorrowSearch for Tomorrow
- 1 Explosive VegetationExplosive Vegetation
- 1 ScapeshiftScapeshift
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Splendid ReclamationSplendid Reclamation
- 1 Tempt with DiscoveryTempt with Discovery
- 1 Hour of PromiseHour of Promise
- 1 Shamanic RevelationShamanic Revelation
- 1 Traverse the OutlandsTraverse the Outlands
- 1 Rishkar's ExpertiseRishkar's Expertise
- 1 Boundless RealmsBoundless Realms
- 1 The Great AuroraThe Great Aurora
Planeswalkers (3)
- 1 Nissa, Vital ForceNissa, Vital Force
- 1 Nissa, WorldwakerNissa, Worldwaker
- 1 Chandra, FlamecallerChandra, Flamecaller
Artifacts (3)
- 1 Amulet of VigorAmulet of Vigor
- 1 Sword of the AnimistSword of the Animist
- 1 Eldrazi MonumentEldrazi Monument
Enchantments (10)
- 1 BurgeoningBurgeoning
- 1 Evolutionary LeapEvolutionary Leap
- 1 Goblin BombardmentGoblin Bombardment
- 1 Khalni Heart ExpeditionKhalni Heart Expedition
- 1 Elemental BondElemental Bond
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Greater GoodGreater Good
- 1 Perilous ForaysPerilous Forays
- 1 Where Ancients TreadWhere Ancients Tread
- 1 Warstorm SurgeWarstorm Surge
Lands (41)
- 1 Cinder GladeCinder Glade
- 1 Drownyard TempleDrownyard Temple
- 1 Dust BowlDust Bowl
- 12 ForestForest
- 1 Ghost TownGhost Town
- 1 Kessig Wolf RunKessig Wolf Run
- 15 MountainMountain
- 1 Mountain ValleyMountain Valley
- 1 Raging RavineRaging Ravine
- 1 Rootbound CragRootbound Crag
- 1 Sheltered ThicketSheltered Thicket
- 1 Stomping GroundStomping Ground
- 1 Strip MineStrip Mine
- 1 TaigaTaiga
- 1 Temple of AbandonTemple of Abandon
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
Parting Shots
- There are so many different synergies you can build off of in an [card]Omnath, Locus of Rage[/card] deck. Whether you choose tribal, token, goodstuff or whatever you will always have space to get creative. Just because red might look underpowered doesn't mean you can't build powerful decks!
- [card]Nissa, Vital Force[/card] being able to create a 1-sided [card]Horn of Greed[/card] or just [card]Regrowth[/card] cards makes her so incredibly powerful for green decks. She's basically every green staple crammed onto one card.
- I'm always in the market for suggestions to bring over as Commander creations. We've had a few suggestions from readers before, some doable and some harder than others. Would voting on the next deck help out? I love hearing feedback on what you as the reader want to see!
And there we have it! A Grand Prix inspired deck fit for any table. Let me know what you think of the deck or anything I might have missed. Any suggestions you might have for the next deck we cover? If I don't get any good suggestions you'll have to deal with me doing nothing and talking about [card]Standstill[/card] decks...so let's hear it! Thanks everyone!
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