Blinking Equipment with The Mighty Thor, Jane Foster

by
Ciel Collins
Ciel Collins
Blinking Equipment with The Mighty Thor, Jane Foster

The Mighty Thor, Jane FosterThe Mighty Thor, Jane Foster | Art by Victor Adame Minguez

 

A surprisingly high number of Marvel's monikers have been wielded by multiple people. Spider-Man is one of the more widely-used, but there have been lots of Iron Men, Captain Americas (Captains America?), and even Thors. Beta-Ray Bill took the mantle by force, and Jane Foster took it up when Odinson had a crisis. The Odinson cards are both very good with Equipment and noncreature spells, but Jane, having a touch more blue, adds a neat hook in the form of Blink. As always, I'm looking to brew up a fairly budget friendly Core (2) list that can be easily tuned up or down.

Let's see if Blink and Equipment go together like peanut butter and jelly…

The Mighty Thor, Jane Foster

What Does The Mighty Thor Do?

The Mighty Thor, Jane Foster is a 3/3 flyer for who has two different triggered abilities. Whenever she attacks, she can blink any nontoken artifact or creature, and it comes back tapped. She also draws a card whenever an Equipment enters. So Thor's floor is either drawing a card or removing a blocker whenever she attacks — sweet.

But there's some versatility here! She can blink creatures and artifacts alike. White gives us specific equipment synergies, while blue holds some nifty artifact tricks, and together they have some cool blink options.

Let's roll the thunder!

Key Cards for The Mighty Thor

The Mighty Thor, Jane FosterThe Mighty Thor, Jane Foster wants Equipment most of all, but the deck also needs some ways to key off the card type and additional blink targets. As the bulk of the deck is Equipment, they need to serve several roles. First, ways to protect Mighty Thor, give her haste, and make her a threat. There are a lot of ways to dish out hexproof or a ward variant — shroud is a no-go in an Equipment deck, so no Lightning GreavesLightning Greaves here— Swiftfoot BootsSwiftfoot Boots and Lavaspur BootsLavaspur Boots are the picks.

As for threatening equipment, this deck runs nine — flavorfully fitting, given the source material. Adaptive OmnitoolAdaptive Omnitool pumps by a fair bit and draws cards, Bloodforged Battle-AxeBloodforged Battle-Axe can snowball the card draw over time, and Genji GloveGenji Glove is a top-tier pick, according to me.

Bloodforged Battle-Axe
Celestial Armor
Sword of Vengeance

The next two kinds of equipment the deck wants in its repertoire are equipment with disruption elements baked in or with good enters effects. Meteor SwordMeteor Sword is a funny play on Meteor GolemMeteor Golem but it also draws us a card every time Mighty Thor attacks.

As for the enters package, well, most of those are either a Living Weapon variant or an auto-equip mechanic. These are perfectly fine pick-ups, as Mighty Thor resetting a Bitterthorn, Nissa's AnimusBitterthorn, Nissa's Animus or dodging the equip cost on Biorganic CarapaceBiorganic Carapace is nice, but there is one more interesting suite in this category: Equipment that bring in a nontoken creature.

There are three Equipment in the deck which either cloak or manifest dread and then attach to the face-down card, and also Pre-War FormalwearPre-War Formalwear, which reanimates a creature to attach to. The face-down cards can be blinked to cheat on mana, and the Equipment blinked to repeat the process. Dissection ToolsDissection Tools is the only one of the bunch not in the list, as five mana seemed steep.

Cursed Windbreaker
Assimilation Aegis
Bespoke Bō

All the equip costs floating around are going to be tricky to manage, especially with Mighty Thor blinking a piece every turn. Thankfully, dodging equip costs is a staple in white: Sigarda's AidSigarda's Aid is the start of a long-running trend.

These aren't the only equipment synergies, of course: Sram, Senior EdificerSram, Senior Edificer and Puresteel PaladinPuresteel Paladin draw us cards as solid redundancies for the deck's commander. Danitha Capashen, ParagonDanitha Capashen, Paragon was the first of several legends that reduce the cost of our many Equipment spells, with the recent Sokka, SwordmasterSokka, Swordmaster having the juicy ability to pick up any random weapon for free.

There are more mechanical hooks, too: giving our spells improvise with the newly spoiled Ironheart, Clever ChampionIronheart, Clever Champion or the original Inspiring StatuaryInspiring Statuary can do very silly things. Equipment don't need to be untapped to do their thing. (Just note that Ironheart and the Statuary have different clauses and don't give the same kinds of spells the mana option.) Note that various waterbending effects are very good with Equipment, as well!

Finally, it's important to remember that all these toys lying around are still artifacts. Blue rarely cares about Equipment, but it loves some artifacts. Emry, Lurker of the LochEmry, Lurker of the Loch and Does MachinesDoes Machines can pull a Loxodon WarhammerLoxodon Warhammer out of the graveyard as easily as a Sol RingSol Ring.

Cid, Freeflier Pilot
Ironheart, Clever Champion
Emry, Lurker of the Loch

As a little bit of extra spice at the end: a rounded-out blink package. As previously mentioned, there's not a ton of spell effects on equipment as enters effects. Cryogen RelicCryogen Relic and Thought MonitorThought Monitor draw two cards whenever either get blinked. Riptide GearhulkRiptide Gearhulk and Reflector MageReflector Mage can remove threats rather than simply tapping them.

Teleportation CircleTeleportation Circle gives the deck a second source of once-a-turn blinking, while the old classic Brago, King EternalBrago, King Eternal really gets things off to the races. Feel free to pick up The Mind StoneThe Mind Stone if you can! I won't stop you!

Cryogen Relic
Riptide Gearhulk
Teleportation Circle

With the atmosphere established and the air electric, how does the deck actually bring the hammer down?

How Does the Deck Win?

Believe it or not: Voltron.

With nine pieces of equipment designed to make The Mighty Thor, Jane FosterThe Mighty Thor, Jane Foster hard to interact with and nine there to make her a threat, it's easy to assemble. Even if she doesn't manage to stick around long enough, there are seventeen other creatures in the deck able to pick up a sword and get the job done.

Whether Ardenn, Intrepid ArchaeologistArdenn, Intrepid Archaeologist swings in with everything or theoretical backup commander and first major Azorius Equipment legend Ayesha Tanaka, ArmorerAyesha Tanaka, Armorer starts a ruckus, Jane doesn't have to worry about going it alone. Combat, baby, it's what's for dinner.

Wrecking Ball Arm
Champion's Helm
Ayesha Tanaka, Armorer

The game plan over all is to rumble as quickly as possible. With Mighty Thor always castable on turn 3 (turn 2 with a Sol RingSol Ring if you want to draw the table's ire), it's a simple matter of having an Equipment card to cast and equip the turn after to start the advantages rolling.

If the deck draws two in the opener, so much the better — one to cast early and one to cast later, so she can wield one and blink the other for card draw. From there, keep on the pressure backed up by the card flow.

The deck has a few ways to explode with mana early thanks to cards like Dowsing DaggerDowsing Dagger, Arc ReactorArc Reactor, and Peregrine DrakePeregrine Drake. There are some solid midrange cards in here like Don & Leo, Problem SolversDon & Leo, Problem Solvers or Thousand Moons SmithyThousand Moons Smithy to keep snowballing the advantage.

The late game can also see this deck turning a corner with either Swordsman's SteelSwordsman's Steel drawing us a full grip and then some or using The Antiquities WarThe Antiquities War to make all of our Equipment into threats.

Arc Reactor
Thousand Moons Smithy
Swordsman's Steel

Jane may not be able to wield Mjölnir, Hammer of ThorMjölnir, Hammer of Thor in this deck, but she is clearly worthy.

The Mighty Thor Commander Deck List

Dr. Foster is now presiding…


Love & Thunder

View on Archidekt

Commander (1)

Artifacts (37)

Creatures (18)

Enchantments (5)

Instants (3)

Lands (36)

The Mighty Thor, Jane Foster

It clocks in around $150 on a few different vendors, although the pricing is weird right now as some of the new Marvel Super Heroes cards have no data and some are still at pre-order levels.

Pulling out Sigarda's AidSigarda's Aid, Hammer of NazahnHammer of Nazahn, and Teleportation CircleTeleportation Circle can get the general price level under $100, and there are so many fun budget options to choose from, like Katara, Water Tribe's HopeKatara, Water Tribe's Hope, Skyclave ApparitionSkyclave Apparition, and Mace of the ValiantMace of the Valiant that the deck shouldn't suffer much.

There are also a lot of blinkable tutors like Sun-Spider, Nimble WebberSun-Spider, Nimble Webber or the classic Stoneforge MysticStoneforge Mystic if you want a starting point for kicking this up a bracket.

Conclusion

And that's the build! White-Blue Voltron isn’t unheard of, not even White-Blue Equipment, but I really love the angle The Mighty Thor, Jane FosterThe Mighty Thor, Jane Foster brings to the table.

Mixing archetypes like this is a fun twist, a way to keep commanders from feeling same-y over time, especially with the number of new legends per set not coming down any time soon. Given that, what archetypes would you want to mix?

Ciel Collins

Ciel Collins


Ciel got into Magic as a way to flirt with a girl in college and into Commander at their bachelor party. They’re a Vorthos and Timmy who is still waiting for an official Theros Beyond Death story release. In the meantime, Ciel obsesses over Commander precons, deck biomes, and deckbuilding practices. Naya forever.

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