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Building Delina, Wild Mage for Multiple Commander Brackets

John Sherwood PhotoJohn Sherwood

May 5, 2025

Let's see if we can build Delina, Wild Mage at multiple Bracket levels, using the ancient art of sideboarding.

Background image for Building Delina, Wild Mage for Multiple Commander Brackets

(Delina, Wild Mage | Art by Wisnu Tan)

Friendly greetings and welcome to Bracketeering, the series about sideboards for Commander Brackets. With two announcements on April 22nd, 2025, Wizards of the Coast updated the Commander Ban List and Game Changers List. Basically, the Bracket system is still a beta test, and there are no major system changes at this time. A total of twenty-three cards joined the Game Changers list, including five previously banned cards. This is our first Bracketeering article in the updated environment, and I'm excited to put my money where my mouth is.

This week I'm bracketeering my very own Delina, Wild Mage deck, and I'll show a picture of the cards and sleeves to prove it. This deck is my happy place, my touchstone for a fun Commander game. If I'm playing two games of Commander in a session, then one of those games will be with Delina. I want to make sure I have the tools to match this deck with as many pods as possible.

Roll the Dice

Since the advent of Commander Brackets, I've listed my Delina deck as Core (2). Technically this deck fits the criteria for Upgraded (3) since Gamble joined the Game Changer list. Gamble is in the deck because I have one, and it matches the flavor of Delina leaving things to chance.

Here's my deck list:

Delina

Delina, Wild Mage

While this version of the deck might technically be an Upgraded (3), I can assure you it rarely performs at that level. There's a wild range of variance baked into this dice-rolling legend.

Delina's attack trigger and lack of evasion require effort to get the game plan up and running. To be honest, playing Delina is an uphill battle, even at Core (2) tables where disposable blockers are plentiful. Although the challenge and variance are part of the fun for me, I do want to play this deck more often in more places. Making a sideboard will help me do that.

By the time my new sideboard is complete, my main deck will be firmly Core (2) and I'll have a tool box for playing comfortably in any pod from Exhibition (1) to Upgraded (3).

Improving the Odds

I know from experience that it'll take more than a Gamble to give this deck a fighting chance in Upgraded (3) games. Delina needs to attack more frequently and be unblockable to punch at a higher weight class. I like cards like Manifold Key and Sonic Screwdriver, but paying mana every turn for those activated abilities is less efficient than one-time investments in quality Equipment. Cards like Brotherhood Regalia, Prowler's Helm, and Trailblazer's Boots can help keep Delina alive in combat.

Red is the color of extra combat, and I already own copies of Seize the Day and Aggravated Assault. Port Razer is in 59% of Delina decks, because any copies she makes have a chance to chain multiple combat steps together.

If I'm sideboarding for an upgraded game, some of my pet cards will have to side-out. For example, Invoke Calamity is dead-in-hand too often for Upgarded (3) gameplay. Manifold Key can be exchanged for any of those Equipment I mentioned. Sadly, I rarely reach the seven mana to cast Myr Battlesphere. The rest of the swaps will require some hard choices, but some likely candidates will be four-mana creatures competing to be cast on the same turn as Delina.

Digging a Hole

Brothers of the mine, rejoice! A playset of Seven Dwarves has been living rent free in my head and card collection since 2019. I had these cards in very early drafts of my Delina deck, but I cut them for token producers. If I'm being completely honest, I love the flavor of the card, but deep down I know bulk common bears need more upside to dig in for the win in Commander.

Recently, Steven Seiter of EDHREC sister site Card Gamer mentioned the card Spy Kit, and I realized it's a pseudo-anthem for Seven Dwarves. Then I remembered Psychic Paper from Universes Beyond: Doctor Who also manipulates card names. It all happened so fast; one moment I was casually conversing on Discord, and the next I was adding cards to my Cardsphere wants. One thing led to anther and I sleeved up my playset of Seven Dwarves for a Bracketeering sideboard.

A sleeved deck with Delina, Wild Mage in the Command Zone, and a Seven Dwarves sideboard displayed face up.

These bad boys will be looking for games on Spelltable soon.

I'm not ready to put down the shovel yet. If I'm going to sideboard for an Exhibition (1) game, I need to know what stays in the deck and what I'm siding out. The bracket guidelines call for few tutors in the lower brackets. In the Exhibition (1) bracket specifically, I believe tutors should narrowly support the theme of the deck. My Gamble will stay in the sideboard, because it's a Game Changer and because it's too broad. Imperial Recruiter is in the main deck and it can stay there, because the power limitation narrowly includes my Seven Dwarves. Dwarven Recruiter and Pattern Matcher are siding in.

In total, I need to side out 11 cards from the main deck. Conveniently, I have seven creature cards in the main deck that produce creature tokens. Those seven will swap right out for the Seven Dwarves. Of the remaining four swaps, one of these should be Krenko's Buzzcrusher; it's not true Mass Land Denial, but it's MLD-adjacent. I'm also siding out Frenzied Fugue, Kediss, Emberclaw Familiar and Dire Fleet Daredevil.

LFG

This sideboard is only 18 cards. Eleven of them are specifically for the Exhibition (1) Seven Dwarves theme. There's only seven cards specifically included for Upgraded (3) games. Playtesting will tell if that's enough.

I'm more excited than ever to play this deck. There's room to grow, and I'm hoping to eventually fill the Sideboard out to 25 cards.

Bracketeering will be back later this month with a sideboard for a recent precon. If you have suggestions for my Delina Sideboard, or a deck you'd like to see in this series, then tell us in the comments below.

John Sherwood

John Sherwood

John Sherwood loves interaction, turning creatures sideways and interacting with sideways creatures. His deck building mantra is, "Run more lands." He has been a devoted Commander player since Zendikar Rising.

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