
Calling All Angels - Foundations Precon Guide
Calling All Angels is a new beginner Commander preconstructed deck associated with Foundations and released Oct. 2, 2026. What's in the deck, who are the commanders, and is it a good buy?
Let's find out.
Calling All Angels Precon Review
The Calling All Angels Commander deck contains the following:
- 1 Ready-to-play 100-card Commander deck
- 1 Traditional foil face commander with borderless art
- 99 Non-foil cards
- 10 Non-foil double-sided tokens
- 1 Reference card
- 1 Deck box
Giada, Font of HopeGiada, Font of Hope
Giada enters the battlefield early in the game, providing us with the mana (by tapping her, so turn the card sideways) we need to help casting our big Angels. In addition, her first ability will trigger for each Angel that enters while she's out. This means our creatures will eventually get huge, and we can attack to take the win.
Like lots of other Angels, Giada can fly, but what really carries her card outside of her abilities is vigilance. We can use her to attack someone, then use the mana ability later in the turn (which, to note, can only be used to cast our Angel spells).
Giada so happens to be the most popular Angel commander we have available (as of time of writing), so there's little worry about anything better than her. The fact that she can be cast early means that we're more likely to cast her over and over again.
Calling
View on ArchidektCommander (1)
- 1 Giada, Font of HopeGiada, Font of Hope
Enchantments (5)
- 1 Always WatchingAlways Watching
- 1 Angelic DestinyAngelic Destiny
- 1 Court of GraceCourt of Grace
- 1 Grasp of FateGrasp of Fate
- 1 Search the PremisesSearch the Premises
Creatures (33)
- 1 Angel of FinalityAngel of Finality
- 1 Angel of VitalityAngel of Vitality
- 1 Angel of the RuinsAngel of the Ruins
- 1 Angelic Field MarshalAngelic Field Marshal
- 1 Angelic SleuthAngelic Sleuth
- 1 Archangel of TithesArchangel of Tithes
- 1 Bishop of WingsBishop of Wings
- 1 Dazzling AngelDazzling Angel
- 1 Emeria ShepherdEmeria Shepherd
- 1 Exemplar of LightExemplar of Light
- 1 Firemane CommandoFiremane Commando
- 1 Herald of Eternal DawnHerald of Eternal Dawn
- 1 Herald of WarHerald of War
- 1 Inspiring OverseerInspiring Overseer
- 1 Linvala, the PreserverLinvala, the Preserver
- 1 Lyra DawnbringerLyra Dawnbringer
- 1 Merchant of TruthMerchant of Truth
- 1 Metallic MimicMetallic Mimic
- 1 Metropolis ReformerMetropolis Reformer
- 1 Norn's ChoirmasterNorn's Choirmaster
- 1 Reya DawnbringerReya Dawnbringer
- 1 Righteous ValkyrieRighteous Valkyrie
- 1 Segovian AngelSegovian Angel
- 1 Sephara, Sky's BladeSephara, Sky's Blade
- 1 Seraph of the SwordSeraph of the Sword
- 1 Serra AvengerSerra Avenger
- 1 Speaker of the HeavensSpeaker of the Heavens
- 1 Starnheim AspirantStarnheim Aspirant
- 1 Sunblast AngelSunblast Angel
- 1 Thraben WatcherThraben Watcher
- 1 Vanguard SeraphVanguard Seraph
- 1 Wojek InvestigatorWojek Investigator
- 1 Youthful ValkyrieYouthful Valkyrie
Sorceries (7)
- 1 Austere CommandAustere Command
- 1 Cleansing NovaCleansing Nova
- 1 Cut a DealCut a Deal
- 1 Day of JudgmentDay of Judgment
- 1 Defy DeathDefy Death
- 1 ExorciseExorcise
- 1 Secret RendezvousSecret Rendezvous
Artifacts (11)
- 1 Arcane SignetArcane Signet
- 1 Commander's SphereCommander's Sphere
- 1 Endless AtlasEndless Atlas
- 1 Heraldic BannerHeraldic Banner
- 1 Marble DiamondMarble Diamond
- 1 Mind StoneMind Stone
- 1 Patchwork BannerPatchwork Banner
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Tome of LegendsTome of Legends
- 1 Vanquisher's BannerVanquisher's Banner
Instants (5)
- 1 Destroy EvilDestroy Evil
- 1 Fateful AbsenceFateful Absence
- 1 Invoke the DivineInvoke the Divine
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Valorous StanceValorous Stance
Lands (38)
- 1 Bonders' EnclaveBonders' Enclave
- 32 PlainsPlains
- 1 Radiant FountainRadiant Fountain
- 1 Secluded SteppeSecluded Steppe
- 1 Seraph SanctuarySeraph Sanctuary
- 1 Temple of the False GodTemple of the False God
- 1 War RoomWar Room
Norn's ChoirmasterNorn's Choirmaster
In the context of this deck, our commander entering or attacking means that we can get even more counters, making our creatures bigger. Those counters will be aplenty, so there's plenty of counters to proliferate. Before this precon, it had been carrying a bit of a high price tag, so it's nice to see it here.
Court of GraceCourt of Grace
Monarch is such a fun mechanic in that it forces games to go faster, with less worry about attacking. As a bonus for being the monarch, we get a free Angel token (and a Soldier token if we're not), so it adds to our Angel synergies while rewarding us for keeping that crown on our heads.
War RoomWar Room
If there's something mono-white is infamous for, it's a lack of ramp and card draw. War Room (and a favorite of mine, Tome of LegendsTome of Legends) will go a long way to help us keep our hand stocked up. These two teach us that colorless sources are sometimes the best way to fill in the gaps a color has.
Archangel of TithesArchangel of Tithes
Costing triple of one color is normally rough, but mono-color decks can handle it. In this case, this creature can either make it difficult to attack us or block. The best way to improve the creature is to give it vigilance to ensure it'll be more difficult for us to be attacked.
Exemplar of LightExemplar of Light
While it's the most recent card in our list, it also teaches us of the various themes that can intersect each other. Angel decks are known to have a good amount of incidental life gain, which gives the Exemplar counters, and we get a card for that. No life gain? Then that's what our commander is for: a shortcut to draw that card.
The plan with this deck is to get Giada, Font of HopeGiada, Font of Hope out early, so we can start casting our Angels, then using Giada to bolster them with +1/+1 counters and start attacking opponents.
Starnheim AspirantStarnheim Aspirant: While Giada helps us pay costs for Angels, she can only give us one mana. Starnheim AspirantStarnheim Aspirant provides greater reach, making our Angels cost two fewer generic mana. The catch is that she only reduces the generic mana cost, not the color pips (something Giada helps with). It also comes down early, so we can get that discount, assuming we draw into it. This is one benefit of having Giada in the command zone: she's always there, provided we have the mana to cast her.
Lyra DawnbringerLyra Dawnbringer: One of our better Angels in the deck. For five mana, she comes with an assortment of valuable keywords on top of a 5/5 stat line. She also improves the stats of other Angels we have and gives them lifelink, allowing us to stay in the game longer (unless commander damage is involved). She acts as one of our mid-game Angels, meaning she can be cast earlier than some of our more heavy-costed creatures.
Reya DawnbringerReya Dawnbringer: One of those aforementioned expensive Angels, Reya isn't going to be punching someone anytime soon. That said, the real value lies in her ability, allowing us to return a fallen Angel from our graveyard to the battlefield. One cheeky way to dodge the commander tax is to put our commander in said graveyard if she dies, then we can bring her back on our next upkeep. Two things to note here: our commander will have summoning sickness, and it'll only delay bringing back much bigger targets as well.
There are no real combos in the list, as this deck is aimed at newer players (be it to the game or to Commander). That said, there are a few synergies here.
Exemplar of LightExemplar of Light: I mentioned how Giada, Font of HopeGiada, Font of Hope (our commander) interacts with Exemplar. It'll get a counter from Giada on entry, drawing us a card. Also, with Lyra DawnbringerLyra Dawnbringer out, Exemplar will get lifelink, allowing us to draw a card when it deals (combat) damage.
Sephara, Sky's BladeSephara, Sky's Blade: Another big Angel, but with some nifty uses. We can cheat the casting cost with her alternate cost, but the real synergy is casting a card like Day of JudgmentDay of Judgment. This will protect all of our big flyers, but not Sephara herself, so she will die, but the rest of our board won't. We can always pull her out of the graveyard with certain effects.
Herald of WarHerald of War: Another cost reducer, like Starnheim AspirantStarnheim Aspirant earlier, but this actually grows with more +1/+1 counters on the Herald. With Giada in play, we can cast this first with one or two Angels, putting counters on the Herald, meaning we don't have to attack to start dropping more of them (but let's be honest, we're still going to attack with it anyway, as it will be big).
A few lands and mana rocks (artifacts that give us mana) in this list are worth noting as well, starting with the latter.
Patchwork BannerPatchwork Banner: While it does give us one mana, it also buffs our creatures of any type we choose by +1/+1 (we're choosing Angels here). It doesn't mean much, considering our creatures are already a considerable size, but that small buff can make a difference. Even one of something can make a huge difference in a game, and the Banner's no different.
Heraldic BannerHeraldic Banner: However, if you want to take a more aggressive approach, this particular banner will do. We lose giving our creatures a point of toughness, but we choose a color instead of a creature type, meaning all of our white creatures get the boost.
Bonders' EnclaveBonders' Enclave: Much like War RoomWar Room before it, we get card draw on a land. Don't be afraid to utilize colorless sources for ramp and draw when you need them, because not every color covers these things (this applies to removal, too). On the plus side, since our Angels will have a power of four or greater, we can draw a card here. It'll be very likely that we do.
Seraph SanctuarySeraph Sanctuary: Gaining one life when it comes in or when an Angel enters doesn't do a lot, but what it does do is trigger cards that benefit from life gain, like Exemplar of LightExemplar of Light and Vanguard SeraphVanguard Seraph. When looking to upgrade the deck, be on the look out for such effects.
Owning Calling All Angels
The First Five Cuts
Speaking of upgrades, there's always room to upgrade each precon, and this one is no different. To begin our journey to upgrade the deck, here's some cards I'd suggest cutting.
Linvala, the PreserverLinvala, the Preserver: We'd have to be seriously behind for us to maximize her potential, and for six mana, that's asking a bit much. On that note, there is another, much better version of Linvala we're going to add. I'll get to her in a few moments.
Invoke the DivineInvoke the Divine: There are much better effects for similar mana cost, including ones that exile, meaning the troublesome artifact or enchantment is gone for the rest of the game.
Sunblast AngelSunblast Angel: I count four board wipes in the precon, which I feel is too much. Besides, she's the worst one because she only hits tapped creatures, and for six mana, we can do better.
Commander's SphereCommander's Sphere: There's better ramp out there, even among artifacts. Sacrificing it to draw a card is nice, but it's not doing much lifting here.
ExorciseExorcise: Again, there's better removal out there. Also, this is a sorcery, which is not ideal (removal spells are at their best if they're instants).
Budget Upgrades
Below are five cards I'd add if I were upgrading these on a budget (Up to $5 at time of writing).
Path to ExilePath to Exile and Generous GiftGenerous Gift: I grouped these two together because they fulfill the same function: better removal. Path will permanently get rid of a troublesome creature, but your opponent gets to put a basic land from their library onto the battlefield tapped. That's okay, because it's better than being trampled by some indestructible creature. Meanwhile, the Gift will get rid of any permanent, and the 3/3 your opponent will get is a lot easier to deal with, especially with our bigger creatures.
Valkyrie HarbingerValkyrie Harbinger: We're going to be gaining life, and we make an Angel token once we hit that threshold. Even better is that she's a four-power creature with lifelink, so she can trigger that ability by herself. For a similar effect, you could also run Angelic AccordAngelic Accord, but the token won't have vigilance.
Serra the BenevolentSerra the Benevolent: The lone planeswalker we're adding actually works with our Angels, giving them an easy buff. Meanwhile, the second ability gets us a token similar to what the above Valkyrie is making. The final ability, if we can get there (planeswalkers are prime targets that draw opponents' attention), ensures that we never die so as long as we have a creature in play. Note that this doesn't protect us against loss of life, so be careful.
Sigarda's VanguardSigarda's Vanguard: Don't let this quirky Angel fool you. She has flash, meaning we can cast her any time, and we get her trigger when she comes in or attacks. Giving double strike to three different creatures with different powers (like, for example, a creature that has 2, 3, or 4 power respectively) is sure to scare the daylights out of an unprepared opponent. However, five mana is a lot to hold up, so be mindful of that.
Luxury Upgrades
Now, if you've got money growing on trees, then these five cards are worth looking into.
Archangel of ThuneArchangel of Thune: Remember when I said to look out for cards that trigger on life gain? This is what I meant. Even a single point of life means our board gets huge, especially if it's in rapid succession. Our board will grow very big, very fast under her influence.
Pearl MedallionPearl Medallion: Ensuring that all of our white spells cost one less generic mana is stellar, and all for two mana as well.
Resplendent AngelResplendent Angel: Like I said above with Valkyrie Harbinger, we can make more Angels with flying and vigilance, but that's not all. While both (and Angelic Accord) trigger on each end step, Resplendent Angel can pump herself with the activated ability, and give herself lifelink, ensuring that we get her end step trigger. Even better if our commander put enough counters on her.
Avacyn, Angel of HopeAvacyn, Angel of Hope: Eight mana is a lot, but Avacyn's very worth it. She's indestructible, so "destroy" effect and damage can't send her away, but she grants that to every permanent we control, too. All with a 8/8 flying and vigilance package. One of the best upgrades you can make.
Herald's HornHerald's Horn: A cost reducer and a chance to draw a card if we reveal an Angel on our upkeep is not a bad rate. This helps with the two things white tends to struggle with: ramp and draw.
Going into Bracket 3
Perhaps you want much faster games, and play under Bracket 3 instead? Here's some advice I can give you.
For Game Changers, I'd look into Teferi's ProtectionTeferi's Protection, which shields our entire board (and ourselves) for a turn. Perfect to stop a lethal attack or to protect from a board wipe. To help with ramping, we can always run Smothering TitheSmothering Tithe, which will give us a lot of treasures over time. Lastly, there's FarewellFarewell, which wipes out literally everything on board, but note that this hits us as well, so time it right.
To go faster, we'll want to cut out a lot of the more expensive cards and shoot for a lower curve. The Linvala I mentioned, Linvala, Keeper of SilenceLinvala, Keeper of Silence is a good example of this. Low-costing Angels are at a premium, so I'd be focusing on adding those. Perhaps run some Changelings, too (since they act as every creature type).
To conclude our tour of the precon, this is a pretty good buy for a new player, offering a straightforward strategy as a gateway into the game (or the format). For an experienced player looking for a template for an Angel deck, this precon isn't a bad place to begin. All this on top of the reprint value being pretty good for the $29.99 asking price (do not pay markups!).
I'd give this deck a B+/A-. There are some obvious holes, but they're easily patched. This is still a really good starting point for an Angels deck, and likely our best for a long time.