Jet, Freedom FighterJet, Freedom Fighter | Art by Fahmi Fauzi
To fight off the Fire Nation that was occupying an Earth Kingdom village, Jet banded together a group known as the Freedom Fighters. When Jet, Freedom FighterJet, Freedom Fighter, enters the scene, his goal is to swiftly take out his enemies with his companions by his side. And when he unfortunately met his end, his efforts bolstered his comrades' strength.
At first glance, there isn't much to look at with Jet, Freedom FighterJet, Freedom Fighter. Five-mana spot removal isn't all that appealing in the command zone, and there are better ways to give +1/+1 counters to our creatures, but having an ETB and a dies trigger on a commander got me thinking: What if we cloned Jet?
Jet, Freedom FighterJet, Freedom Fighter will be our way to remove problematic creatures that will prevent us from accomplishing our goals. And if we use clone effects to copy Jet, we can reuse his ability to keep troublesome creatures off the board. Here, the legend rule will work in our favor since Jet has a dies trigger which will put +1/+1 counters onto our creatures.
While we're not focusing heavily on counters for this deck, I have included some synergies that will be great for this deck.
The Gaang
Clones
The main engine of this deck is our clone makers. These will be the way we copy Jet over and over to remove creatures while also buffing up our own - and it's a way to trigger our Allies each turn.
The Jolly Balloon ManThe Jolly Balloon Man can clone Jet for the low cost of one generic mana, and he has haste, so we can clone Jet on the turn we play the Clown. Echoing AssaultEchoing Assault lets us clone a creature for each player we attack. And while they're only 1/1s, getting to have ways to make multiple Allies a turn makes creatures like Kor EntanglersKor Entanglers a huge strength.
Mirror-Style MasterMirror-Style Master could end games the turn it comes down through that backup ability. With ways to give each of our creatures counters, we can essentially clone our whole board. And with all the Allies entering, we'll have to resolve a ton of triggers that could lead to our opponents' demise.
When I started brewing Jet, I didn't initially think to build an Ally deck. But with the support that Avatar: The Last Airbender gave Ally decks, I was curious. How strong are Allies?
Ally Synergies
Allies work together to accomplish their goals, so mechanically, they care when other Allies enter the battlefield. Since we'll be copying Jet, we can easy trigger our Allies each turn for maximum valve.
Anytime we have an Ally enter for the second time, South Pole VoyagerSouth Pole Voyager will draw us a card. This being a consistent source of card draw in a deck built around cloning Allies will be needed for an aggro-style Boros () deck.
Munda, Ambush LeaderMunda, Ambush Leader will help stack the top of library with Ally cards. And copying him will start to act like a mini tutor effect that will help us dig through our library for powerful Ally creatures. This synergizes nicely with Hakoda, Selfless CommanderHakoda, Selfless Commander which lets us cast Allies from the top of our library.
Master PiandaoMaster Piandao serves as an excellent card advantage engine for our deck. A 4/4 with first strike is a great stat line, allowing us to easily attack with him each turn and get an Ally from the top of our deck.
Protecting Our Allies
Once you get into it, there are so many cool Ally synergies that we can pack into this deck.
Kabira EvangelKabira Evangel gives our Allies protection from any color of our choice. And when we clone it or have multiple Allies enter, we could easily give our entire board protection from every color. Hero of Goma FadaHero of Goma Fada can also protect our board by granting our creatures indestructible every turn. This gives us to freedom to swing in without fear of losing Allies to unfavorable blocks.
Appa, Steadfast GuardianAppa, Steadfast Guardian comes down at flash speed to Airbend away our nonland permanents. This is an excellent form of protection from any board wipes that come our way. Not only that, but whenever we do cast from exile, we create even more Allies to add to our rebellion.
I'm a big fan of this style of protection that continues to provide value after its initial cast.
+1/+1 Counters
Jet won't be the only Ally granting +1/+1 Counters in this deck.
Munda's VanguardMunda's Vanguard can tap an untapped Ally to add counters to each of our creatures. This has a neat synergy with Makindi PatrolMakindi Patrol, as we can enter combat with our Allies and then tap Munda's Vanguard, before damage, to give our creatures +1/+1 counters.
Kazuul WarlordKazuul Warlord also grants counters with each Ally that enters, and if we clone it, we're getting twice the number of counters on all our creatures. And Metallic MimicMetallic Mimic grants counters when creatures of the chosen type enter. This is an excellent turn-two play, ensuring that we can buff all our Allies.
Excess Damage Cards
Oftentimes, Jet will be able to dish out more than enough damage to remove pesky creatures. So I've included a few ways to make the most of the excess damage dealt.
Toralf, God of FuryToralf, God of Fury can create a chain of damage among permanents if enough damage is dealt. Toralf could even turn Jet into a semi-board wipe for small creatures with the right setup. This synergy also lets us hit opponents in the face by redirecting Jet's damage to their life totals.
Magmatic GalleonMagmatic Galleon can remove a creature when it enters, but the more important thing here is the ability to generate Treasure tokens whenever a creature is dealt excess damage. Each time we clone or cast Jet, we'll begin to profit from removing our opponents' creatures.
Powerful Allies
Among all these Ally creatures, many of them grant keywords to our creatures.
Resolute BlademasterResolute Blademaster is among the strongest, offering double strike to all of our creatures. While we can't double up on keywords, having access to clone effects means we can still trigger these anthem effects without the need to cast more Allies from hand.
Tuktuk ScrapperTuktuk Scrapper clears the board of any artifacts and deals damage to our opponents equal to the number of Allies we control. Making copies of Tuktuk Scrapper will surely be a game-ender, especially if an opponent has a lot of artifacts that we can target.
On top of being a flavorful inclusion, Smellerbee, Rebel FighterSmellerbee, Rebel Fighter is a powerful Ally to have on our side. She gives haste to all of our creatures, which will help fuel her second ability to draw cards equal to the number of attacking creatures. Of course, we'd have to discard our hand first, but being in Boros, we'll be running low on cards in hand fairly often. Since this is an all-in aggro deck, discarding a few cards to potentially refuel our hand is huge.
Win-Cons
This deck is full of win-cons. Giving our creatures evasive abilities will often be how we end games. So Allies like Appa, the VigilantAppa, the Vigilant do a great job of allowing our Allies to get through any ground blockers while also buffing up our team. And if we copy Appa with a clone effect like Delina, Wild MageDelina, Wild Mage, nothing will be able to stop our army of flying Bison.
And with all the ways that we can buff Allies and give them evasive abilities, having a powerful extra combat spell like Akki Battle SquadAkki Battle Squad can be an absolute nightmare for our opponents. Of the few counter synergies we do have in this deck, this is surely among the strongest.
Finally, All Will Be OneAll Will Be One will turn all the counters we give to our Allies into damage that we can use to burn our opponents' life totals. This in combination with Kazuul WarlordKazuul Warlord, is nothing short of a surefire victory.
Jet, Freedom Fighter Commander Deck List
Jet, Freedom Fighter Commander Deck Tech
View on ArchidektCommander (1)
- 1 Jet, Freedom FighterJet, Freedom Fighter
Creatures (37)
- 1 Akki Battle SquadAkki Battle Squad
- 1 Appa, Steadfast GuardianAppa, Steadfast Guardian
- 1 Appa, the VigilantAppa, the Vigilant
- 1 Chasm GuideChasm Guide
- 1 Delina, Wild MageDelina, Wild Mage
- 1 Duke Ulder RavengardDuke Ulder Ravengard
- 1 Firemantle MageFiremantle Mage
- 1 Hakoda, Selfless CommanderHakoda, Selfless Commander
- 1 Hero of Goma FadaHero of Goma Fada
- 1 Invasion ReinforcementsInvasion Reinforcements
- 1 Jaxis, the TroublemakerJaxis, the Troublemaker
- 1 Kabira EvangelKabira Evangel
- 1 Kazuul WarlordKazuul Warlord
- 1 Kor EntanglersKor Entanglers
- 1 Makindi PatrolMakindi Patrol
- 1 Master PiandaoMaster Piandao
- 1 Mentor of the MeekMentor of the Meek
- 1 Metallic MimicMetallic Mimic
- 1 Mirror-Style MasterMirror-Style Master
- 1 Munda's VanguardMunda's Vanguard
- 1 Munda, Ambush LeaderMunda, Ambush Leader
- 1 Murasa PyromancerMurasa Pyromancer
- 1 Ondu ChampionOndu Champion
- 1 Ondu ClericOndu Cleric
- 1 Orthion, Hero of LavabrinkOrthion, Hero of Lavabrink
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Redoubled StormsingerRedoubled Stormsinger
- 1 Resolute BlademasterResolute Blademaster
- 1 Smellerbee, Rebel FighterSmellerbee, Rebel Fighter
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 South Pole VoyagerSouth Pole Voyager
- 1 The Duke, Rebel SentryThe Duke, Rebel Sentry
- 1 The Jolly Balloon ManThe Jolly Balloon Man
- 1 Thundering RaijuThundering Raiju
- 1 Toralf, God of Fury // Toralf's HammerToralf, God of Fury // Toralf's Hammer
- 1 Tuktuk ScrapperTuktuk Scrapper
- 1 Witch Enchanter // Witch-Blessed MeadowWitch Enchanter // Witch-Blessed Meadow
Enchantments (11)
- 1 All Will Be OneAll Will Be One
- 1 Allied TeamworkAllied Teamwork
- 1 Caretaker's TalentCaretaker's Talent
- 1 Chivalric AllianceChivalric Alliance
- 1 Echoing AssaultEchoing Assault
- 1 Flameshadow ConjuringFlameshadow Conjuring
- 1 Smile at DeathSmile at Death
- 1 Sokka's ChargeSokka's Charge
- 1 Tocasia's WelcomeTocasia's Welcome
- 1 Touch the Spirit RealmTouch the Spirit Realm
- 1 Uncivil UnrestUncivil Unrest
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Boros SignetBoros Signet
- 1 Fellwar StoneFellwar Stone
- 1 Magmatic GalleonMagmatic Galleon
- 1 Mind StoneMind Stone
- 1 Patchwork BannerPatchwork Banner
- 1 Sol RingSol Ring
- 1 Talisman of ConvictionTalisman of Conviction
Sorceries (7)
- 1 Ascend from AvernusAscend from Avernus
- 1 Austere CommandAustere Command
- 1 Damning VerdictDamning Verdict
- 1 Requisition RaidRequisition Raid
- 1 Tale of MomoTale of Momo
- 1 United FrontUnited Front
- 1 VandalblastVandalblast
Instants (1)
- 1 Parting GustParting Gust
Lands (35)
- 1 Ally EncampmentAlly Encampment
- 1 Boros GarrisonBoros Garrison
- 1 Clifftop RetreatClifftop Retreat
- 1 Furycalm SnarlFurycalm Snarl
- 1 Guildless CommonsGuildless Commons
- 1 High MarketHigh Market
- 1 Jasmine Dragon Tea ShopJasmine Dragon Tea Shop
- 1 Minas TirithMinas Tirith
- 10 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 10 PlainsPlains
- 1 Rogue's PassageRogue's Passage
- 1 Sacred FoundrySacred Foundry
- 1 Scavenger GroundsScavenger Grounds
- 1 Sundown PassSundown Pass
- 1 Sunscorched DivideSunscorched Divide
- 1 War RoomWar Room
Goodbye, Jet
At the time of writing, Jet, Freedom FighterJet, Freedom Fighter only has 30 decks to his name. Which is understandable, since he's a bit underwhelming on his own and he's competing with the likes of Fire Lord AzulaFire Lord Azula and Toph, the First MetalbenderToph, the First Metalbender. But while I was first brewing Jet, I didn't know how absorbed I'd be into building an Ally-typal deck. What I thought would be a challenge to make this deck function turned out to be very synergistic.
Which commanders from Avatar: The Last Airbender have you been the most excited for? Let me know in the comments below and I'll see you next time!
Joshua Wood
Josh is a creative writer that started playing Magic with Throne of Eldraine. He loves entering combat and pressuring life totals, and to him, commander damage is always relevant. Outside of brewing many commander decks, he can be found prepping his D&D campaigns with a cat purring in his lap.
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