Hawkeye, Avenging ArcherHawkeye, Avenging Archer | Art by Darius Zablockis
Prodigal SorcererProdigal Sorcerer, often called Tim due to the original art's resemblance to the Monty Python character, is one of my favorite cards from Alpha. Looking back, its design demonstrates just how far away from modern day sensibilities about the color pie the designers were in 1993. A blue creature that does burn damage? What's going on here? It was even printed at common!
Prodigal Sorcerer was a key part of early Magic's blue experience. This lead to many games in Limited where the board is stalled while some number of Prodigal Sorcerers try to sneak damage through opposing Samite HealerSamite Healers. Eventually, it was worked out that a creature that deals burn damage is better off as a red card, with Apocalypse's Razorfin HunterRazorfin Hunter and Planar Chaos's Prodigal PyromancerProdigal Pyromancer coming out and making this effect align better with the color pie. Now, all the way in 2026, Marvel Superheroes has brought with it a new take on Prodigal Sorcerer: Hawkeye, Avenging ArcherHawkeye, Avenging Archer. In this deck tech, I'm going to take a stab at building a deck around this new Hawkeye that's all about pinging creatures with an army of Tims.
What Does Hawkeye, Avenging Archer Do?
Hawkeye, Avenging ArcherHawkeye, Avenging Archer is a 3/4 with reach for . Whenever an opposing creature that was dealt damage by Hawkeye this turn dies, you draw a card. Then, he taps to deal one damage to any target, just like a Prodigal SorcererProdigal Sorcerer or Razorfin HunterRazorfin Hunter.
My build of Hawkeye will look to control the board by giving Hawkeye deathtouch, deploying permanents that amplify noncombat damage, and untap effects. The intricacies will lie in overcoming the ways opponents will try to protect their creatures and how the deck will end the game once the dust settles, all your opponents' creatures are gone, and overwhelming card advantage has been created.
Key Cards for Hawkeye, Avenging Archer
First up, I need more pingers than just Hawkeye, Avenging ArcherHawkeye, Avenging Archer himself. There are five more in the deck, four of which are just different flavors of Prodigal SorcererProdigal Sorcerer, like Razorfin HunterRazorfin Hunter and Zuran SpellcasterZuran Spellcaster. Goblin SharpshooterGoblin Sharpshooter is a big power level outlier among them, as it effectively renders opposing one-toughness creatures unplayable. When combined with the deathtouch effects I'll get to later, Goblin Sharpshooter is functionally a board wipe.
I find a lot of the most satisfying gameplay to occur when I'm still hunting for the pieces to get the engines that take advantage of these pingers running, as there will be a lot of using multiple pingers together to take down larger targets. It really captures the feeling of Hawkeye launching volleys of arrows alongside his team of Archers, or in this case Wizards.
It's fair to expect that the average casual Commander game isn't decided by one toughness creatures. In order for this Hawkeye deck to be effective, it needs to be able to handle a big creature, like Ghalta, Primal HungerGhalta, Primal Hunger. That's where Basilisk CollarBasilisk Collar and Gorgon's HeadGorgon's Head come in. These Equipment grant deathtouch, which allows Hawkeye and his army of Prodigal Sorcerers to kill a creature by dealing just one damage to it, regardless of that creature's size.
There are just two Equipment in the deck that can grant deathtouch, which means a good suite of tutors will be required to ensure reliable access to this key piece of Hawkeye's strategy. Trinket MageTrinket Mage, Whir of InventionWhir of Invention, and Urza's SagaUrza's Saga are the primary means to find the deck's Equipment. Both Basilisk Collar and Gorgon's Head have a mana value of one, making all of these tutors a very natural fit. Plus, Trinket Mage is both a Wizard and has a mana value of three, making it searchable via Step ThroughStep Through and Drift of PhantasmsDrift of Phantasms's transmute ability.
The ease with which this deck can find one-mana artifacts allowed me to build a small toolbox of them; that way, these tutors are always live. One tool in that toolbox is ShadowspearShadowspear, a critical piece of tech that allows for Hawkeye to get through common protection effects that grant either indestructible or hexproof, like Heroic InterventionHeroic Intervention, Tamiyo's SafekeepingTamiyo's Safekeeping, or Selfless SpiritSelfless Spirit.
One of the other issues a commander like Hawkeye can encounter is that there are three opponents' worth of creatures to deal with, and his ability taps him. To keep the board locked down, he needs to get multiple activations per turn cycle. This is where the untap effects come in. Freed from the RealFreed from the Real is the most valuable of the bunch, being able to untap Hawkeye a number of times limited only by the amount of blue mana you can make. Meanwhile, Retreat to CoralhelmRetreat to Coralhelm and Unstoppable PlanUnstoppable Plan have a lower ceiling in exchange for a smaller investment of resources.
How Does This Hawkeye, Avenging Archer Deck Win the Game?
Hawkeye, Avenging ArcherHawkeye, Avenging Archer's most potent weapon for winning games is politics. Once he or any of his army of Prodigal SorcererProdigal Sorcerers have deathtouch, this deck has a powerful bargaining proposition: "Swing your creature my way, it dies. Send it at someone else, you can keep it." Unlike many other players playing politics at the table, Hawkeye doesn't bluff. His ability to remove a creature is out in the open, and it can be done at instant speed. If an opponent doesn't want to play ball and decides to point removal at Hawkeye, he'll take their best creature down with him.
Once Hawkeye has reached the end game and all the opposing creatures have been dealt with, it's time to start pointing the damage at your opponents' faces. Combined with amplifiers, like Hawkeye, Young AvengerHawkeye, Young Avenger, Ojer Axonil, Deepest MightOjer Axonil, Deepest Might, and Solphim, Mayhem DominusSolphim, Mayhem Dominus, it's possible to present a fairly fast clock with one or two pingers on board.
The amount of time it takes to kill the opponents in the end game can be shortened drastically by a couple of cards that can burn your opponents directly while still pointing damage at opposing creatures. Hawkeye's BowHawkeye's Bow can be given to any of the deck's pingers and it will get a good start chipping away at opposing life totals every time the equipped creature becomes tapped. Similarly, RepercussionRepercussion will deal the same amount of damage done to a creature to that creature's controller. Repercussion in particular can get really crazy when combined with the deck's board wipes, like Mizzium MortarsMizzium Mortars and Calamity of CindersCalamity of Cinders.
Hawkeye, Avenging Archer Commander Deck List
TIM TIM
View on ArchidektCommander (1)
- 1 Hawkeye, Avenging ArcherHawkeye, Avenging Archer
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Basilisk CollarBasilisk Collar
- 1 Expedition MapExpedition Map
- 1 Fellwar StoneFellwar Stone
- 1 Gorgon's HeadGorgon's Head
- 1 Hawkeye's BowHawkeye's Bow
- 1 Izzet SignetIzzet Signet
- 1 Lavaspur BootsLavaspur Boots
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Patriar's SealPatriar's Seal
- 1 ShadowspearShadowspear
- 1 Sol RingSol Ring
- 1 Talisman of CreativityTalisman of Creativity
- 1 Thought VesselThought Vessel
- 1 Thousand-Year ElixirThousand-Year Elixir
Creatures (14)
- 1 Drift of PhantasmsDrift of Phantasms
- 1 Goblin SharpshooterGoblin Sharpshooter
- 1 Hawkeye, Young AvengerHawkeye, Young Avenger
- 1 Hydroelectric SpecimenHydroelectric Specimen
- 1 Ioreth of the Healing HouseIoreth of the Healing House
- 1 Loki, God of MischiefLoki, God of Mischief
- 1 Ojer Axonil, Deepest MightOjer Axonil, Deepest Might
- 1 Ornithopter of ParadiseOrnithopter of Paradise
- 1 Prodigal PyromancerProdigal Pyromancer
- 1 Prodigal SorcererProdigal Sorcerer
- 1 Razorfin HunterRazorfin Hunter
- 1 Solphim, Mayhem DominusSolphim, Mayhem Dominus
- 1 Trinket MageTrinket Mage
- 1 Zuran SpellcasterZuran Spellcaster
Enchantments (5)
- 1 Freed from the RealFreed from the Real
- 1 RepercussionRepercussion
- 1 Retreat to CoralhelmRetreat to Coralhelm
- 1 Spiteful BanditrySpiteful Banditry
- 1 Unstoppable PlanUnstoppable Plan
Instants (18)
- 1 BrainsurgeBrainsurge
- 1 CounterspellCounterspell
- 1 Delayed Blast FireballDelayed Blast Fireball
- 1 Dig Through TimeDig Through Time
- 1 Dramatic ReversalDramatic Reversal
- 1 ElectrickeryElectrickery
- 1 FlusterstormFlusterstorm
- 1 Into the Flood MawInto the Flood Maw
- 1 Mana DrainMana Drain
- 1 NegateNegate
- 1 Octopus FormOctopus Form
- 1 Redirect LightningRedirect Lightning
- 1 Shore UpShore Up
- 1 Sink into StuporSink into Stupor
- 1 Three Steps AheadThree Steps Ahead
- 1 TurnaboutTurnabout
- 1 Untimely MalfunctionUntimely Malfunction
- 1 Whir of InventionWhir of Invention
Sorceries (9)
- 1 Calamity of CindersCalamity of Cinders
- 1 Disrupt DecorumDisrupt Decorum
- 1 Expressive IterationExpressive Iteration
- 1 Lórien RevealedLórien Revealed
- 1 Mizzium MortarsMizzium Mortars
- 1 Step ThroughStep Through
- 1 Stock UpStock Up
- 1 Sundering EruptionSundering Eruption
- 1 VandalblastVandalblast
Lands (37)
- 1 Academy RuinsAcademy Ruins
- 1 Arena of GloryArena of Glory
- 1 Arid MesaArid Mesa
- 1 Bloodstained MireBloodstained Mire
- 1 Cascade BluffsCascade Bluffs
- 1 Command TowerCommand Tower
- 1 Flooded StrandFlooded Strand
- 1 HammerheimHammerheim
- 6 IslandIsland
- 1 Minamo, School at Water's EdgeMinamo, School at Water's Edge
- 1 Misty RainforestMisty Rainforest
- 4 MountainMountain
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 Polluted DeltaPolluted Delta
- 1 Prismatic VistaPrismatic Vista
- 1 Riverglide PathwayRiverglide Pathway
- 1 Scalding TarnScalding Tarn
- 1 Scorched GeyserScorched Geyser
- 1 Shinka, the Bloodsoaked KeepShinka, the Bloodsoaked Keep
- 1 Shivan ReefShivan Reef
- 1 Sokenzan, Crucible of DefianceSokenzan, Crucible of Defiance
- 1 Spirebluff CanalSpirebluff Canal
- 1 Steam VentsSteam Vents
- 1 Sulfur FallsSulfur Falls
- 1 Temple of the False GodTemple of the False God
- 1 Thundering FallsThundering Falls
- 1 Turbulent SpringsTurbulent Springs
- 1 Urza's SagaUrza's Saga
- 1 Wooded FoothillsWooded Foothills
Conclusion
Hawkeye, Avenging ArcherHawkeye, Avenging Archer is one of the first commanders I saw from Marvel Superheroes that genuinely excited me. Prodigal SorcererProdigal Sorcerer-style creatures haven't had much of a place in even the most casual Commander decks for a long time, and I've always thought that was a real shame. Hawkeye is a sweet design that takes one of my old favorites and pushes it to exactly the power level that is necessary to hang in Bracket 2 (Core) or 3 (Upgraded) without being completely embarrassing.
Speaking of brackets, I'd place this build of Hawkeye in Bracket 3. The deck has all the makings of a Bracket 2 deck. No game changers, no chaining turns, no infinite combos, ect. However, games where Hawkeye gets to do his thing are games where the game is completely warped by a repeatable removal engine that absolutely has to be interacted with. Tables of decks that aren't prepared for that level of interaction, like most traditional battle-cruiser decks in Bracket 2, would get completely demolished.
Kara Blinebry
Kara is a bit of a TCG dual-classer. She's played the Pokemon TCG since 2012 and Magic since 2018. She lives for the thrill of competition, be it at a 3,000 player Grand Prix or a 30 person FNM. Her favorite formats are Pauper, Brawl, and Cube and her favorite card frame is the retro border.
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