Iroh, Grand LotusIroh, Grand Lotus | Art by Fahmi Fauzi
This week on Beyond the Multiverse, the series where I brew decks using only Universes Beyond cards, I'm doing one last deck tech from Avatar: The Last Airbender (ATLA). The character I'm showcasing today is one that could mostly be built from the set itself, barring one or maybe two other sets. He's one who, to the surprise of no one, is a fan favorite to everyone who's watched the show.
Who is it that I'm covering? Iroh, Grand LotusIroh, Grand Lotus.
Iroh, Grand LotusIroh, Grand Lotus
Zuko's uncle (and honestly, a better father than Ozai ever was) has much wisdom to give, be it to other characters in the show, or even to us. This is best showcased with a subtype that, before ATLA, showed up exactly one set before it.
I speak of Lessons.
Lessons got a massive boost with the set, providing an incredible amount of utility rather than being the draft chaff that it was in the past. With Iroh, he can recur them again for a single colorless mana. However, we also need other instants and sorceries to better support those Lesson cards.
Having said this, the natural direction for an Iroh deck is Spellslinging.
Key Cards for Iroh, Grand LotusIroh, Grand Lotus
Lessons to Be Learned
I'd be remiss if I didn't mention that Iroh's flashback-granting ability only applies on our turn, so we can't do any shenanigans on our opponents' turns. That said, we can still take advantage of this drawback. Like I said, Lessons tend to gravitate around being more utility-based.
Shared RootsShared Roots is a great example of this. It's a spell that's identical to Rampant GrowthRampant Growth, but it's also a Lesson, which is something Iroh can make cheaper when cast from the graveyard.
We also have Lesson spells that aren't clones of older spells, but rather unique ones. Whirlwind TechniqueWhirlwind Technique and Reckless BlazeReckless Blaze have effects that didn't exist in older sets, especially the former and its airbending ability. These are welcome additions to our Lesson repertoire, expanding what they could already do.
Chakra MeditationChakra Meditation ensures we don't need to discard cards if we have enough Lessons in the graveyard, yet letting us draw. It gets crazy when paired with Iroh, and enough Lessons to flash back in one turn (more on this soon).
Also, to better protect Iroh himself, as he sits at a hefty six mana, Redirect LightningRedirect Lightning will help keep removal off his back.
Other Homework
Of course, we'll need to complement those Lesson cards with non-Lesson instants and sorceries, whose main roles will essentially be filling in the blanks. That said, Iroh will have us pay full price for these, so I went with as many cheap non-Lessons as I could.
On the one hand, there's cheap cantrips like OptOpt and ConsiderConsider, which are easily castable from the graveyard with Iroh's ability. On the other, we have Wreck and RebuildWreck and Rebuild, which will either give us a land (while fueling the yard for Iroh!) or destroying an artifact or enchantment.
The main deckbuilding advice I'll give about Iroh is exactly all this. We need to keep our non-Lesson spells cheap. That way, we can easily flash them back with Iroh.
In addendum, what the Lesson cards don't cover, our non-Lesson cards should cover the rest of the bases.
Iroh, Grand Lotus Commander Deck List
Going Universes Beyond-Iroh, Grand Lotus
View on ArchidektCommander (1)
- 1 Iroh, Grand LotusIroh, Grand Lotus
Instants (25)
- 1 Abandon AttachmentsAbandon Attachments
- 1 Accumulate WisdomAccumulate Wisdom
- 1 Beast WithinBeast Within
- 1 Big ScoreBig Score
- 1 Bolt BendBolt Bend
- 1 Chaos WarpChaos Warp
- 1 Combustion TechniqueCombustion Technique
- 1 ConsiderConsider
- 1 Cyber ConversionCyber Conversion
- 1 Cycle of RenewalCycle of Renewal
- 1 Elemental TeachingsElemental Teachings
- 1 EnergybendingEnergybending
- 1 Entish RestorationEntish Restoration
- 1 Frantic SearchFrantic Search
- 1 It'll Quench YaIt'll Quench Ya
- 1 ManamorphoseManamorphose
- 1 Octopus FormOctopus Form
- 1 OptOpt
- 1 Origin of MetalbendingOrigin of Metalbending
- 1 Overwhelming VictoryOverwhelming Victory
- 1 Redirect LightningRedirect Lightning
- 1 Sokka's HaikuSokka's Haiku
- 1 Unexpected WindfallUnexpected Windfall
- 1 Whirlwind TechniqueWhirlwind Technique
- 1 Zuko's ExileZuko's Exile
Sorceries (21)
- 1 Blasphemous ActBlasphemous Act
- 1 Cathartic ReunionCathartic Reunion
- 1 CultivateCultivate
- 1 Deep AnalysisDeep Analysis
- 1 Expressive IterationExpressive Iteration
- 1 Faithless LootingFaithless Looting
- 1 FarseekFarseek
- 1 Hull BreachHull Breach
- 1 Kodama's ReachKodama's Reach
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Rampant GrowthRampant Growth
- 1 Reckless BlazeReckless Blaze
- 1 RegrowthRegrowth
- 1 Rite of ReplicationRite of Replication
- 1 Shared RootsShared Roots
- 1 Storm of MemoriesStorm of Memories
- 1 True AncestryTrue Ancestry
- 1 Water WhipWater Whip
- 1 Waterbending LessonWaterbending Lesson
- 1 Wreck and RebuildWreck and Rebuild
Creatures (9)
- 1 Archmage EmeritusArchmage Emeritus
- 1 Erebor FlamesmithErebor Flamesmith
- 1 Exalted Flamer of TzeentchExalted Flamer of Tzeentch
- 1 Gran-GranGran-Gran
- 1 GuttersnipeGuttersnipe
- 1 Jeong Jeong, the DeserterJeong Jeong, the Deserter
- 1 Longshot, Rebel BowmanLongshot, Rebel Bowman
- 1 Storm, Force of NatureStorm, Force of Nature
- 1 The Lion-TurtleThe Lion-Turtle
Enchantments (4)
- 1 Chakra MeditationChakra Meditation
- 1 Fiery InscriptionFiery Inscription
- 1 PropagandaPropaganda
- 1 Search for Azcanta // Azcanta, the Sunken RuinSearch for Azcanta // Azcanta, the Sunken Ruin
Artifacts (3)
- 1 Arcane SignetArcane Signet
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
Lands (37)
- 1 Abstergo EntertainmentAbstergo Entertainment
- 1 Command TowerCommand Tower
- 1 Dreamroot CascadeDreamroot Cascade
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 7 ForestForest
- 1 Frostboil SnarlFrostboil Snarl
- 1 Game TrailGame Trail
- 1 Hinterland HarborHinterland Harbor
- 7 IslandIsland
- 7 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 1 Reflecting PoolReflecting Pool
- 1 Rockfall ValeRockfall Vale
- 1 Rootbound CragRootbound Crag
- 1 Stormcarved CoastStormcarved Coast
- 1 Sulfur FallsSulfur Falls
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Vineglimmer SnarlVineglimmer Snarl
Experience Is the Best Teacher
Remember the point I said I'd come back to? Basically, it's how we win. Not only do we have effects like Longshot, Rebel BowmanLongshot, Rebel Bowman, but also casting multiple spells in one turn gets us there. We'll eventually have enough instants and sorceries to flash back that we could pull off an explosive turn. During that time, we'll have finished setting up. The trick is to get enough Lesson cards in the bin to make this possible.
Since Iroh only reduces Lessons to a single mana, we'll need enough of them to make it happen. Alternatively, we have cards like Storm, Force of NatureStorm, Force of Nature and Storm of MemoriesStorm of Memories.
Secondly, the other way is through the likes of GuttersnipeGuttersnipe and its ilk. I already mentioned Longshot, who's among the best of these, but Fiery InscriptionFiery Inscription is just as good. In addition, Erebor FlamesmithErebor Flamesmith has a weaker effect, but can come out sooner. So, too, does Exalted Flamer of TzeentchExalted Flamer of Tzeentch, but that also recurs your spells to use again.
Spreading Our Teachings
Expanding our horizons into in-universe sets gives us some major boons. Above all, the most important card to add is Storm-Kiln ArtistStorm-Kiln Artist. With this, we can keep chaining Lessons with Iroh by using the Treasure tokens the Artist makes.
In addition, Birgi, God of StorytellingBirgi, God of Storytelling functions in an identical fashion. So, too, does Doc Aurlock, Grizzled GeniusDoc Aurlock, Grizzled Genius, except the Lesson cards will be free. Not only that, but the non-Lesson cards become much cheaper, too!
Meanwhile, we get access to the remaining Lesson cards. However, a lot of these aren't worth it. There's a few standouts, like Introduction to ProphecyIntroduction to Prophecy, but nothing significant to write home about. But, it'd still be at home with Iroh. I can only imagine what a deck would look like if we ran just Lesson cards for our instants and sorceries.
Our win conditions get much better here, too. Examples include Ignite MemoriesIgnite Memories and Brain FreezeBrain Freeze. So, once you finish setting up, and your opponents can't stop you, go nuts (without the squirrels, of course)!
Class's End
I doubt this'll be the last time we'll get a stronger focus on Lessons. Perhaps we'll see them in a certain in-universe set this year?
Coming soon is Lorwyn Eclipsed, and that set's looking really cool. That next one won't be our traditional Universes Beyond article, but instead, it'll be 100 percent in-universe. But that won't mean I don't have some restrictive shenanigans in place. Tune in next week to see what I have in store for you.
Owain Roberts
Owain has been playing on and off from around Invasion block to 2011, and has been playing since. He's recently embraced Rakdos as his go-to color combination, though he's also looking for opportunities to branch out. When he isn't slinging spells, he can be found looking after his pet dogs.
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