Black Widow, Agile Avenger | Art by Junggeun Yoon
Welcome back to the world of Marvel Super Heroes, folks! Just like the main set, Marvel Super Heroes - Jumpstart and the corresponding Commander decks have brought plenty of new toys to cEDH, so let's get into it!
White
The main set gave us Nick Fury, Agent of S.H.I.E.L.D.Nick Fury, Agent of S.H.I.E.L.D., The Mind StoneThe Mind Stone, and Jennifer WaltersJennifer Walters. The supplementary sets, however, didn't quite pack the same punch. On to blue!
Blue
Mister FantasticMister Fantastic
Kicking things off is a blue card with potential as a four-color commander, Mister Fantastic.
For , Mister Fantastic is a 2/4 legendary Human Scientist Hero creature with vigilance, reach, and "At the beginning of your combat on your turn, if you've cast a noncreature spell this turn, draw a card." Stretching its color identity (see what I did there?), Mister Fantastic has ", : Copy target triggered ability you control twice. You may choose new targets for the copies."
At a minimum, Mister Fantastic is a four-color commander that provides some decent value each turn thanks to the triggered ability, while the activated ability can serve as a potent way to increase the lethality of any-and-every tutor trigger, like Recruiter of the GuardRecruiter of the Guard, Formidable SpeakerFormidable Speaker, and more. At the maximum, however, Mister Fantastic also enables a pseudo one-card combo, provided you have access to enough mana dorks to produce , have cast a noncreature spell this turn, and have a copy of Village Bell-RingerVillage Bell-Ringer in your hand. For a thorough breakdown of the combo enabled by this mess of abilities, check out this deck tech.
Valeria Richards, PrecociousValeria Richards, Precocious
Next up, it's a legendary creature that will be far more popular in the ninety-nine, and that's Valeria Richards, Precocious.
For , Valeria is a 3/3 legendary Human Scientist Hero creature that reduces the cost of noncreature spells you cast by and draws you a card whenever you cast your first noncreature spell each turn. Importantly, this triggers on any player's turn, meaning that Valeria here can draw up to four cards per cycle while also helping you cast the spells necessary to meet that trigger condition. It may not slot into Blue Farm, but the big-mana decks of cEDH likely have a new card to tinker with.
Immortus, Master of EternityImmortus, Master of Eternity
Speaking of big mana, this card makes the most mana of just about anything Marvel Super Heroes (or any recent set, for that matter) has pushed out.
Immortus, Master of Eternity is a 2/2 legendary Human Hero Villain creature for with two activated abilities: ": Add for each card you've drawn this turn. Spend that mana only to cast noncreature spells," and "Power-up - : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus."
Immortus begs the age-old question of cEDH: can I get another turn? If the answer to that is yes, then Immortus can be tapped for a likely obscene amount of mana, transforming the likes of Rhystic StudyRhystic Study into something even more monstrous. If the answer is no, then you probably won't be running Immortus. That said, cEDH has slowed down a bit recently, so I can imagine plenty of blue decks at least pausing to consider this card.
Loki, Lord of MisruleLoki, Lord of Misrule
Next up is another four-drop legendary creature, albeit one with more niche applications: Loki, Lord of Misrule.
For , Loki is a 3/4 legendary God Sorcerer Villain creature with the activated ability ", : Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery."
Like Immortus, Loki threatens a game-winning advantage, if only you can get one more turn. Turn one Krark, the ThumblessKrark, the Thumbless into a million, or a million Birgi, God of StorytellingBirgi, God of Storytellings, etc. There are plenty of creatures that can just destroy a table with insurmountable value as you make more copies, and Loki sets that up for just one mana.
Black
Doctor Doom, UnrivaledDoctor Doom, Unrivaled
Alrighty, on to the one black card of the list, and wouldn't you know it but this, too, is a legendary four-drop: Doctor Doom, Unrivaled.
For , Doctor Doom is a 4/4 legendary Human Sorcerer Villain creature with lifelink and ": You draw a card and lose 1 life. Then, if your library has no cards in it, you win the game." That's that, folks, a slower Thassa's OracleThassa's Oracle that's also a passable value engine.
In all seriousness, Doctor Doom adds value to cEDH in that it opens up a two-card combo in mono black, albeit spread out over two turns due to summoning sickness. Plus, as a legendary creature, there is the option of building Doctor Doom as a fringe deck in and of itself.
Red
Alicia Masters, Skilled SculptorAlicia Masters, Skilled Sculptor
Moving on to red, our first pick is - like The Mind StoneThe Mind Stone from the main set, really just a mana rock by another name, and that name is Alicia Masters, Skilled Sculptor.
For , Alicia has "At the beginning of combat on your turn, if you’ve cast a noncreature spell this turn, create a Treasure token," and "Sense the Good - At the beginning of your end step, each player gains control of all creatures they own." That latter triggered ability is pretty much useless in cEDH, as clone effects are much more popular than outright theft these days, but that first ability is a real value proposition with plenty of consideration for the low-color red builds in cEDH.
The Vision and Scarlet WitchThe Vision and Scarlet Witch
Our second red pick, The Vision and Scarlet Witch comes in at twice Alicia's mana cost but with far more mana generation potential.
For , this 3/3 legendary Mutant Hero artifact creature with flying has "Whenever you cast a spell, add and put a +1/+1 counter on The Vision and Scarlet Witch." That's basically the front side of Birgi, God of StorytellingBirgi, God of Storytelling for one more mana, so solidly within the realm of playability for - say it with me now - the lower-color red decks in cEDH.
Green
Unfortunately, like white, the supplementary product for Marvel Super Heroes didn't pack much for green. Definitely some interesting picks for lower-bracket commander, but not cEDH. If only Mister ImmortalMister Immortal could be cast from your graveyard/exile, not put into play from there...oh well.
Multicolor
Black Widow, Agile AvengerBlack Widow, Agile Avenger
Drawing cards is pretty good these days, and Black Widow, Agile Avenger is a pretty solid way to draw some cards - outside of blue, that is.
For , Black Widow is a 2/2 legendary Human Spy Hero creature with menace and "Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card."
In practice, this card is basically a worse Faerie MastermindFaerie Mastermind - no infinite mana outlet, no flash, and it costs a whole one mana more. That said, Black Widow isn't blue, and there are a lot of nonblue decks in cEDH that still want ways to draw cards. To those decks, worse-but-playable Faerie Mastermind is probably worthwhile.
Colorless
Our third category without any new cards, the (nonland) colorless section in Marvel Super Heroes didn't bring with it anything noteworthy for cEDH. That said, we do have another colorless category with something up its sleeve...
Land
Fogwell's GymFogwell's Gym
Ending on a positive note, we can thank Marvel Super Heroes Jumpstart for bringing with it the one cEDH-playable land from across the whole of Marvel Super Heroes' card catalogue. So, let's look at Fogwell's Gym.
This land enters untapped, has ": Add . This land deals 1 damage to you," and ", , Discard a card: Draw a card." All together, that's an untapped land that adds colored mana and has upside - all you need in order to be playable, especially in lower-colored builds. Sure, three mana is a whole lot to pay just to rummage, but the marginal utility of having that as an option on a land is more than enough to make this playable.
Wrap Up
The supplementary products for Marvel Super Heroes gave us a solid dose of primarily legendary four-drops that all ask the question "Can I get one more turn?" For most cEDH cards, needing an extra turn is usually the death knell, but the value proposition for some of these is so attractive - and the meta, so much slower - that there are a few which look primed to make an impact in plenty of decks.
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Harvey McGuinness
Harvey McGuinness is a law student at Georgetown University who has been playing Magic since the release of Return to Ravnica. After spending a few years in the Legacy arena bouncing between Miracles and other blue-white control shells, he now spends his time enjoying Magic through cEDH games and understanding the finance perspective.
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