Ranking Every Equipment with EDHREC – 2021 Edition
Just A Few Things To Go Over
Welcome back to this little catch-up series thing where we're talking about all the stragglers from 2021 that fit into our various rankings from time gone by! This has been chugging along surprisingly well. I managed to squeeze everything I wanted into the last two articles, so I'm feeling optimistic for whatever else the year throws at me!
What's next? Equipment? Seems simple enough. How many Equipment cards came out in 2021?
Oh. Oh, dear.
Equipment of 2021
- Eligible Sets: Kaldheim, Kaldheim Commander, Strixhaven, Commander 2021, Modern Horizons 2, Adventures in the Forgotten Realms, Forgotten Realms Commander, Innistrad: Midnight Hunt, Midnight Hunt Commander
- Previous number of Equipment: 277
- New Additions from 2021: 51!!!
- New Number of Equipment: 328
Well, that's not gonna work! There's no way I can do over 50 detailed write-ups without finally making my editors snap. We're gonna have to clear the deck of a lot of these before we get into the nitty-gritty.
It's time for a lightning round!
All The Equipment I Didn't Have Space For
- 310: : 96 Decks; Just Right: Blimey, that's specific
- 297: : 134 Decks; Overplayed: That looks awful to wear.
- 291: : 154 Decks; Just Right: It's the for this year. Everyone clap.
- 281: : 200 Decks; Just Right: I'm sure there's some deck that wants these abilities.
- 278: : 207 Decks; Overplayed: The best in Limited; the worst in Commander.
- 275: : 212 Decks; Overplayed: Name is apt.
- 274: : 214 Decks; Overplayed: It's not even .
- 265: Lightning Blade.: 260 Decks; Just Right: Cute reference; I keep wanting to call it
- 262: : 268 Decks; Overplayed: The only card name that breaks EDHREC.
- 260: : 270 Decks; Just Right: Are Equipment Elves a thing? Someone get on that.
- 254: Runes are not a thing, but I appreciate the people trying.: 293 Decks; Just Right:
- 252: : 299 Decks; Underplayed: Maybe you can run it as anti-flood protection?
- 234: : 371 Decks; Just Right: It's not , but it'll get the job done.
- 218: : 501 Decks; Just Right: It's a red .
- 215: : 515 Decks; Overplayed: It's also not .
- 212: : 548 Decks; Overplayed: , this is not.
- 208: : 558 Decks; Underplayed: I wish it didn't have to attack alone, though.
- 204: : 564 Decks; Just Right: It big.
- 202: : 570 Decks: Overplayed: There're much better ways to gain lifelink.
- 201: : 571 Decks: Underplayed: The weirdest tech, but I'm super into it.
- 199: : 576 Decks: Overplayed: It's a bad .
- 195: : 596 Decks: Just Right: It's okay in Dwarf tribal, I guess?
- 194: : 597 Decks; Overplayed: Baffling. Am I supposed to play this in , too?
- 181: : 787 Decks; Overplayed: Thanks, I hate it.
- 175: : 913 Decks; Underplayed: Less broken than , but still pretty good in .
- 174: : 913 Decks: Just Right: For venturing into venture.
- 170: : 943 Decks: Just Right: Uhhh, , I guess?
- 162: : 1,102 Decks; Just Right: Play more .
- 146: : 1,330 Decks; Underplayed: Invalidated my write-up on .
- 139: : 1,639 Deck; Just Right: Better ? says, "Yes, please!"
- 122: : 2,131 Decks; Overplayed: Weirdness doesn't hide that it's just .
- 82: : 3,929 Decks; Overplayed: You can make Zombies without weird combat tricks.
- 67: : 5,378 Decks; Just Right: Fun commander, unfun impression.
- 51: : 6,746 Decks; Just Right: Not , but it gets the job done.
- 47: : 7,135 Decks; Underplayed: truly is gold.
- 43: : 7,581 Decks; Just Right: See Toralf.
Whew! What do we have left? 15 Equipment? That'll do. Let's go!
250: : 304 Decks
I'd say is the most underplayed Equipment of the year. It's not flashy, but two mana to cast and one to Equip is a pretty good deal even if the extra text on this card never comes up.
The real value, though, is that when your Voltron commander dies, you can then just pay 1 mana and get an evasive body that can wear all your Equipment and finish the job. I like it a lot! Certainly try it over the bajillion random trample Equipment.
Over, Under, or Just Right? Underplayed: Had to get one trample dig outta the way. It's tradition at this point.
158: : 1,181 Decks
This is one of those things where the extra text here hinders the card's playability more than it helps. Ignore the creature text, and is one mana for a hexproof Equipment, and it's 25 cents! That's a real solid deal. Similar to , it's never the best way to give hexproof, but it's always gonna be cheap, and thus it'll always have a home in random decks that need to protect their commander.
Over, Under, or Just Right? Underplayed: This is unrelated, but has anyone played against a deck yet? I'm both sad and relieved that I have not.
154: : 1,243 Decks
We're on a hot streak of cards that I'm very happy exist. In this year, we got a lot of flashy Swords of Death and Destruction that the budget decks are never gonna have access to. At least this year those decks got as a large buff with a zero-mana Equip! It doesn't have any fancy damage triggers, but it's incredibly trivial to turn on in Equipment-based decks, which means you can throw Armor in everything from to to to any other Equipment general you please!
Over, Under, or Just Right? Underplayed: Definitely my favorite Equipment that came out this year.
151: : 1,265 Decks
Kaldra for the modern age! Getting out , , and will not win you the game, but it will definitely impact the game, and it's flashy enough that you will feel rewarded even if your opponent untaps and throws at your face. I expect to see a few dedicated Vecna decks to pop up over the next few years.
Although, unlike Kaldra, the individual pieces, like , are more playable by themselves. You need a specific deck for , but it can singlehandedly make certain commanders lethal, like . even has free Equip when you need it, which is very silly. If is underplayed, then is super duper underplayed. Gosh dang.
Over, Under, or Just Right? Underplayed: Also, while we're here, I've been getting very good use out of . Back in my day, we had to play for our colorless card draw needs.
117: : 2,399 Decks
At first glance, the looks odd because you obviously want to have a large creature to make the Equip cost cheap, but if you then have an 8/8, this belt only gives +2/+2. It's clunky when played fairly.
That's super easy to fix, though. Some sort of pump spell, like , works well. You can pump it up, and then when the pump wears off you still get a 10/10! Using +1/+1 counter is even better; a 1/1 with eight +1/+1 counters still has a base power of 1, which means the Belt gives +9/+9. It's adorable.
Over, Under, or Just Right? Just Right: I do think it's a little bit win-more, but it could also end a game very quickly, so I'll give it a thumbs up.
112: : 2,531 Decks
It's time for another installment of "Why the heck do they keep making good Equipment for Aura decks?" has a damage trigger that can cheat out , but it isn't an Aura itself, so it doesn't have synergy with , making it a tough sell to play when you could just play more powerful Auras. I'll probably end up casting those fancy Auras instead, thanks.
Over, Under, or Just Right? Overplayed: I could imagine playing this if you're split down the middle between Auras and Equipment, like , but it's still so awkward. The more Auras you cut to make room for all the Equipment, the worse this trigger is.
104: : 2,772 Decks
Do you remember all those generic flying Equipment we saw before, like ? Well, is miles ahead of any of those. It's a little awkward at two mana to Equip, but that's not a bad rate, and you get good evasion that also loots entirely for free!
Over, Under, or Just Right? Underplayed: When you want a flying Equipment, why not pick the one that smooths out those crunchy draws while you smash face?
94: : 3,014 Decks
seems very slow. I don't think you want this in commanders like . Not only is it not the most powerful thing you can do in that deck (even is gonna do more for you over time), but it doesn't even look that unique or fun. It's kinda dull for what it does in the graveyard-value-style decks.
So if we're not doing that, what are we doing here? You can't really play this in Aristocrats, because again, it costs three to Equip. I guess we can steal Jevin's idea and play it in decks with scalable commanders that we don't mind dying, like . The lifelink and flying are gonna matter more there, but at the same time, you still don't want Skullbriar dying randomly. You'd rather protect him than derp around with this.
Over, Under, or Just Right? Overplayed: Where's that leave this card then? ? ? None of these are doing anything for me.
92: : 3,072 Decks
This is the fastest I've ever seen, which sounds like a compliment, but it isn't. The is the slowest card I've ever seen, so is still not something I'm excited to play. It can be super good, but it also can just put two counters on your creature, and that's super mediocre.
Over, Under, or Just Right? Overplayed: It's kinda neat that you can make a massive creature if you draw this on an empty board, but you can also simply play a massive creature and not have to deal with this.
91: : 3,098 Decks
Here comes a new challenger in the battle between & . Ward 4 might not be completely guaranteed protection on , but it makes that cost five mana, and no one is ever gonna take you up on that offer unless things get real bad.
The question is, do you want flying, or haste, or the flexibility of protecting anything? Each of those kinda have their own niche for certain decks, but giving rather good evasion (and also being much cheaper than Greaves) gives some large own advantages in this contest.
Over, Under, or Just Right? Underplayed: Put some boots on your !
66: : 5,558 Decks
I anticipate seeing the '20 counters' ability on once out of 100 games. I anticipate seeing a combo loop done once out of 1,000 games. I anticipate seeing pop once out of 10,000 games. All of those see tons of play, and thus, though I anticipate seeing the eight-mana ability activated on super rarely, it's doing exactly what people want it to do, which is provide the allure of silliness that I 100% respect.
Over, Under, or Just Right? Just Right: I will 100% call it Sorpal Vword. No reason other than I find it funny.
63: : 5,603 Decks
joins the ranks of and as an Equipment to try and cheat onto a creature. The upside here is that you can cast this as a 5/5 creature with a bunch of dumb abilities. It won't win the game, but it will be pretty annoying. Downside is that it's the hardest to cast. They'll be no turn-three 12/12 here like you might get off a .
All of this is fine to poke and speculate on, but when you cheat any of these on a creature, they're all pretty equivocal. They all make whatever is wielding them a massive threat, so you can't really go wrong.
Over, Under, or Just Right? Just Right: Compleat is worth adding to whatever Equipment deck you have that have ways to cheat the Equip cost, but I don't think I'd jam it in the average Equipment deck.
58: : 6,021 Decks
I was not super high on when it was first spoiled. I saw the utility; Phasing can often play out like a hybrid between indestructible and hexproof, so it might protect it better than either of those would do individually. That's neat, but Robe costs two mana to activate, which means you need to leave up two mana for the rest of the game to protect your creature. That feels like a tougher sell than the free protection of and , even if they don't protect from everything.
However, now that I've finally seen it a few times in play, I can proudly say... it's been even worse than I thought. Yeah, my contrarian instincts remain implacably annoying!
Not only does it only work when you leave up mana, Phasing removes the creature from combat. It turns an into a for your commander. That's better than the commander dying, but hexproof and indestructible would eliminate that possibility entirely. Robe seems far too cute for me. It has some unique application, but it seems seems worse than other options.
Over, Under, or Just Right? Overplayed: Maybe I'll see some better games with it, but for now, I'm way down on this.
55: : 6,464 Decks
, on the other hand, has been everything I wanted and more! I think people are getting a bit sick of Treasure tokens, but this isn't a mean old for degenerate combo decks. This is fair ramp for creature decks, and similar to , our format needs those quite a bit. is such a nice card to have, not only for Voltron decks, but for less competitive strategies to gain the value they need to keep up!
Over, Under, or Just Right? Just Right: I didn't even touch on the synergy in artifact or token decks. Gosh, this card is awesome!
25: : 13,152 Decks
I expect to either get close to, or overtake, . Turns out with a ton of extra text is a real good card! This is one of the few Swords that not only have coolness factor from the format, but also is bananas in Commander, meaning that Timmy/Tammy, Johnny/Jenny, and Spike can all sign off on it.
Over, Under, or Just Right? Just Right: Oh, yeah, and it also blinks, because why shouldn't it be extra bananas in the decks?
There, I Was Nice To A Sword!
Well, three down. One big, hefty, land-themed article remains! In the meantime, let me know whatcha think about this batch. How wrong am I about ? How right am I about ? What thoughts must be expelled from your brain? Put it all in the comments. Until next week!