tmnt
The Best Artifacts and Lands in Teenage Mutant Ninja Turtles
by
DougY
Is Teenage Mutant Ninja Turtles secretly the best artifact set of the decade? Let's find out in this review of the best artifacts (and land).
The Mechanical Mutant Mayhem of Teenage Mutant Ninja Turtles
Let's explore the new mechanics and keyword abilities introduced in the upcoming Magic set, Teenage Mutant Ninja Turtles.
Building Mutant Typal With Genghis Frog
Among all the Ninja Turtle excitement, we can't forget the Mutant part of TMNT! So let's build Mutant typal with Genghis Frog.
The Best Instants and Sorceries in Teenage Mutant Ninja Turtles
How radical are the instants and sorceries in Teenage Mutant Ninja Turtles. Turns out, there's actually some really solid cards here.
The Over/Under - Predicting the Popularity of TMNT Commanders, Part 1
Will the monocolored commanders from Teenage Mutant Ninja Turtles have a lot of deckbuilders coming back for another slice? Let's see.
Mono-Black "Blink" With Armaggon, Future Shark
Mono-black blink? It CAN be done, and Armaggon, Future Shark is the commander to make it happen. Come see how, with this deck tech.
Build Five-Color Blue With Mondo Gecko in Commander
Can you play all five colors in a mono-blue Commander deck? That's what this Mondo Gecko deck tech is gonna find out.
Is Hidden Hideout the New Command Tower?
Hidden Hideout is a strong nonbasic land from the upcoming TMNT set. But is it a future Commander staple? Let's compare it to existing cards.
How Fun Are the Teenage Mutant Ninja Turtles Main Set Commanders?
Are the commanders from Teenage Muntant Ninja Turtles any fun? Let's look at the main set legends to see where they rank on the Fun scale.
How Good Are the Lands in the Turtle Power! Precon?
by
Zoe Ley
The Turtle Power! precon has some exceptional reprints and new lands. But do these lands justify the cost of the deck by themselves?









