The Gitrog Monster
Kodama of the East Tree
Dakmor Salvage
Zuran Orb
The Necrobloom
Prerequisites
What do I need to start this combo?
| Dakmor Salvage in hand. | |
| All other permanents on the battlefield. | |
| You are able to play a land this turn. | |
| You have a number of cards in hand that is above your maximum hand size, one of which must be a land card. |
Steps
How does this combo work?
1 | Play Dakmor Salvage. |
2 | When Dakmor Salvage enters, The Necrobloom and Kodama trigger. |
3 | Resolve the Kodama trigger, choosing to put nothing onto the battlefield. |
4 | Holding priority, activate Zuran Orb by sacrificing Dakmor Salvage. |
5 | The Gitrog Monster's second ability triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand. |
6 | If a land was milled this way, The Gitrog Monster's second ability triggers, causing you to draw a card. |
7 | Resolve the Zuran Orb ability |
8 | Resolve the The Necrobloom trigger, creating a token. |
9 | When the token enters the battlefield, Kodama triggers, putting Dakmor Salvage from your hand onto the battlefield. |
10 | When Dakmor Salvage enters the battlefield, The Necrobloom triggers. |
11 | Repeat from step 4. |
12 | Proceed to your cleanup step, and discard a land and any other card(s) as needed down to your maximum hand size. |
13 | The Gitrog Monster triggers, causing you to mill two cards and return a land from your graveyard to your hand. |
14 | Repeat, as you will still be over your maximum hand size and will be required to discard again. |
Results
What do I get from this combo?
| Infinite self-mill | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite ETB | |
| Near-infinite self-discard triggers | |
| Near-infinite landfall triggers | |
| Near-infinite creature tokens | |
| Near-infinite card draw | |
| Near-infinite draw triggers |
Combo Metadata
286
DECKS
0.04%
OF 635415 ELIGIBLE DECKS
Rank 7037
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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