Acrobatic Maneuver
Naru Meha, Master Wizard
Prerequisites
What do I need to start this combo?
| Acrobatic Maneuver and Naru Meha in hand. | |
| There are legal target(s) for Acrobatic Maneuver. | |
Steps
How does this combo work?
1 | Cast Acrobatic Maneuver by paying its mana cost. |
2 | Holding priority, cast Naru Meha by paying its mana cost. |
3 | When Naru Meha enters, it triggers, copying Acrobatic Maneuver, with the copy targeting Naru Meha. |
4 | Resolve the copy of Acrobatic Maneuver, blinking Naru Meha. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite ETB | |
| Near-infinite LTB | |
| Infinite draw triggers | |
| Near-infinite magecraft triggers |
Combo Metadata
205
DECKS
0.01%
OF 2130505 ELIGIBLE DECKS
Rank 10428
MOST PLAYED OF 58802 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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