Azor, the Lawbringer
Teleportation Circle
Prerequisites
What do I need to start this combo?
| Azor and Teleportation Circle on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step, Teleportation Circle triggers, blinking Azor. |
2 | Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. |
3 | Repeat during each of your turns. |
Results
What do I get from this combo?
| Opponents can't cast instant spells during their turns | |
| Opponents can't cast sorcery spells | |
| Lock |
Combo Metadata
871
DECKS
0.04%
OF 2199445 ELIGIBLE DECKS
Rank 4754
MOST PLAYED OF 62081 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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