Ruin Ghost
Retreat to Coralhelm
Prerequisites
What do I need to start this combo?
| Ruin Ghost and Retreat to Coralhelm on the battlefield (Ruin Ghost without summoning sickness on the battlefield). | |
| You control a land that enters the battlefield untapped and can tap to produce at least . |
Steps
How does this combo work?
1 | Activate the land by tapping it, adding at least . |
2 | Activate Ruin Ghost by paying and tapping it, blinking the land. |
3 | When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Ruin Ghost. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite landfall triggers |
Combo Metadata
2058
DECKS
0.10%
OF 2122881 ELIGIBLE DECKS
Rank 2394
MOST PLAYED OF 57943 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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