The Legend of Kuruk
Soulherder
Chameleon, Master of Disguise
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Chameleon as a copy of Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Chameleon using Avatar Kuruk's ability by paying |
2 | At the beginning of your end step, Soulherder triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
26
DECKS
0.01%
OF 464005 ELIGIBLE DECKS
Rank 19033
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Aang, at the Crossroads
0.4%inclusion16 decks4K decks
Katara, Water Tribe's Hope
0.5%inclusion4 decks793 decks
Aang, Swift Savior
0.2%inclusion2 decks944 decks
Aang and Katara
0.1%inclusion1 decks878 decks
Ranar the Ever-Watchful
0.1%inclusion1 decks815 decks
Hei Bai, Forest Guardian
0.0%inclusion1 decks4.29K decks
Genku, Future Shaper
0.3%inclusion1 decks309 decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands