Abdel Adrian, Gorion's Ward
Deadeye Navigator
Prerequisites
What do I need to start this combo?
| Abdel Adrian and Deadeye Navigator on the battlefield. | |
| Nonland permanent card(s) you own that can produce at least | |
Steps
How does this combo work?
1 | Activate Abdel Adrian by paying |
2 | Abdel Adrian leaves and enters the battlefield, causing all cards exiled with it to return to the battlefield from exile, and triggering Abdel Adrian's enters-the-battlefield ability and Deadeye Navigator's soulbond ability. |
3 | Holding priority, activate the nonland mana-producing permanent(s) by tapping them, adding at least |
4 | Resolve the Deadeye Navigator trigger, repairing it and Abdel Adrian. |
5 | Resolve the Abdel Adrian trigger, exiling the nonland mana-producing permanent(s) and creating that many 1/1 Soldier creature tokens. |
6 | Each Soldier enters the battlefield, triggering Deadeye Navigator's soulbond ability that many times. |
7 | Resolve all Deadeye Navigator triggers, choosing not to pair it and a Soldier token. |
8 | Repeat. |
9 | Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite creature tokens | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana nonland permanents you control can produce | |
| Infinite blinking of nonland permanents |
Combo Metadata
4039
DECKS
0.17%
OF 2333817 ELIGIBLE DECKS
Rank 1480
MOST PLAYED OF 66751 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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