Abdel Adrian, Gorion's Ward
Another Round
Archaeomancer
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Archaeomancer in exile. | |
| Another Round in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Another Round exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Another Round. |
Steps
How does this combo work?
1 | Cast Another Round by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Archaeomancer trigger. |
4 | Resolve the Archaeomancer trigger, returning Another Round from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Another Round. |
6 | Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite blinking of nonland permanents you control | |
| Infinite magecraft triggers |
Combo Metadata
1157
DECKS
0.07%
OF 1554254 ELIGIBLE DECKS
Rank 2989
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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