Abdel Adrian, Gorion's Ward
Archaeomancer
Another Round
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Archaeomancer in exile. | |
| Another Round in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Another Round exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Another Round. |
Steps
How does this combo work?
1 | Cast Another Round by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Archaeomancer trigger. |
4 | Resolve the Archaeomancer trigger, returning Another Round from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Another Round. |
6 | Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite blinking of nonland permanents | |
| Infinite magecraft triggers |
Combo Metadata
1343
DECKS
0.06%
OF 2278207 ELIGIBLE DECKS
Rank 3604
MOST PLAYED OF 65016 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Whtz, the Bibliophile
1.4%inclusion79 decks5.55K decks
Venser, Visionary Traveler
1.5%inclusion1 decks67 decks
Top Commanders
Brago, King Eternal
0.7%inclusion98 decks15K decks
Lagrella, the Magpie
4.3%inclusion90 decks2.09K decks
Kykar, Zephyr Awakener
1.5%inclusion60 decks3.93K decks
Abuelo, Ancestral Echo
3.9%inclusion50 decks1.28K decks
Hama Pashar, Ruin Seeker
4.0%inclusion49 decks1.21K decks
Yorion, Sky Nomad
1.8%inclusion48 decks2.66K decks
Niko, Light of Hope
0.4%inclusion46 decks10.5K decks
Genku, Future Shaper
3.2%inclusion46 decks1.42K decks
Aminatou, the Fateshifter
0.6%inclusion40 decks6.80K decks
Roon of the Hidden Realm
1.0%inclusion36 decks3.60K decks
Oji, the Exquisite Blade
3.1%inclusion24 decks768 decks
Imoen, Mystic Trickster // Far Traveler
7.6%inclusion19 decks251 decks
Atraxa, Grand Unifier
0.1%inclusion15 decks17.5K decks
Shiko, Paragon of the Way
0.3%inclusion12 decks3.70K decks
Ranar the Ever-Watchful
0.3%inclusion10 decks3.52K decks
Cayth, Famed Mechanist
0.1%inclusion7 decks4.92K decks
Hinata, Dawn-Crowned
0.1%inclusion5 decks6.96K decks
Pramikon, Sky Rampart
0.1%inclusion5 decks7.35K decks
Galadriel, Light of Valinor
0.0%inclusion5 decks16.7K decks
Hargilde, Kindly Runechanter // Wernog, Rider's Chaplain
0.5%inclusion5 decks1.07K decks
Sefris of the Hidden Ways
0.0%inclusion5 decks12.8K decks
Don & Leo, Problem Solvers
0.7%inclusion5 decks747 decks
Lavinia of the Tenth
0.8%inclusion4 decks493 decks
Plagon, Lord of the Beach
0.1%inclusion4 decks4.94K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands