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Halo Fountain + Intruder Alarm + Karn, Silver Golem Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Halo Fountain does not have summoning sickness. You control a creature that can tap to produce at least {w}.
    • {1} available
  • Steps

    How does this combo work?

    • 1
      Activate Karn by paying {1}, causing Halo Fountain to become an artifact creature until end of turn.
    • 2
      Activate a creature you control by tapping it, adding {w}.
    • 3
      Activate Halo Fountain's first ability by paying {w}, tapping and untapping it, creating a 1/1 Citizen creature token.
    • 4
      When the Citizen enters the battlefield, Intruder Alarm triggers, untapping all creatures.
    • 5
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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