Halo Fountain
Intruder Alarm
Karn, the Great Creator
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Halo Fountain does not have summoning sickness. You control a creature that can tap to produce at least . |
Steps
How does this combo work?
1 | Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Halo Fountain to become an artifact creature until end of turn. |
2 | Activate a creature you control by tapping it, adding . |
3 | Activate Halo Fountain's first ability by paying , tapping and untapping it, creating a 1/1 Citizen creature token. |
4 | When the Citizen enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
5 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures |
Combo Metadata
34
DECKS
0.00%
OF 1784795 ELIGIBLE DECKS
Rank 17382
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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