Divine Intervention
Nexus Mentality
Prerequisites
What do I need to start this combo?
| Divine Intervention on the battlefield. | |
| Nexus Mentality in hand. | |
Steps
How does this combo work?
1 | Cast Nexus Mentality by paying |
2 | Divine Intervention triggers, causing the game to end in a draw. |
Results
What do I get from this combo?
| Draw the game |
Combo Metadata
7
DECKS
0.00%
OF 489825 ELIGIBLE DECKS
Rank 34526
MOST PLAYED OF 60225 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Stenn, Paranoid Partisan
0.1%inclusion1 decks713 decks
Rasputin, the Oneiromancer
0.2%inclusion1 decks604 decks
Grand Arbiter Augustin IV
0.0%inclusion1 decks13.4K decks
Atraxa, Praetors' Voice
0.0%inclusion1 decks43.2K decks
Zur the Enchanter
0.0%inclusion1 decks16.3K decks
Aminatou, Veil Piercer
0.0%inclusion1 decks17.1K decks
Queza, Augur of Agonies
0.0%inclusion1 decks9.14K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands