Mephidross Vampire
Walking Ballista
Prerequisites
What do I need to start this combo?
| Mephidross Vampire and Walking Ballista on the battlefield. | |
| Walking Ballista has at least two +1/+1 counters on it. |
Steps
How does this combo work?
1 | Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls. |
2 | Walking Ballista triggers, putting a +1/+1 counter on itself. |
3 | Repeat as desired. |
4 | You may also repeat this loop whenever a creature enters the battlefield under an opponent's control. |
Results
What do I get from this combo?
| Destroy each creature that enters the battlefield under an opponent's control | |
| Destroy any number of creatures opponents control | |
| Infinite damage to creatures | |
| Lock |
Combo Metadata
104
DECKS
0.00%
OF 5148749 ELIGIBLE DECKS
Rank 15062
MOST PLAYED OF 66500 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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