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Mephidross Vampire + Walking Ballista Combo

  • Prerequisites

    What do I need to start this combo?

    • Mephidross Vampire and Walking Ballista on the battlefield.
    • Walking Ballista has at least two +1/+1 counters on it.
  • Steps

    How does this combo work?

    • 1
      Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls.
    • 2
      Walking Ballista triggers, putting a +1/+1 counter on itself.
    • 3
      Repeat as desired.
    • 4
      You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
  • Results

    What do I get from this combo?

    • Destroy each creature that enters the battlefield under an opponent's control
    • Destroy any number of creatures opponents control
    • Infinite damage to creatures
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
100%
Significant Results
71%
Early Game
93%
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