Mephidross Vampire + Walking Ballista Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Mephidross Vampire and Walking Ballista on the battlefield.
- Walking Ballista has at least two +1/+1 counters on it.
Steps
How does this combo work?
- 1Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls.
- 2Walking Ballista triggers, putting a +1/+1 counter on itself.
- 3Repeat as desired.
- 4You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
- 1
Results
What do I get from this combo?
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy any number of creatures opponents control
- Infinite damage to creatures
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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