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Shared Trauma + Doomsday Excruciator Combo

  • Prerequisites

    What do I need to start this combo?

    • Doomsday Excruciator on the battlefield.
    • Shared Trauma in hand.
    • {6} plus seven {b} available
  • Steps

    How does this combo work?

    • 1
      Cast Doomsday Excruciator by paying six {b}.
    • 2
      When Doomsday Excruciator enters the battlefield, it triggers, exiling all but the bottom six cards of each library.
    • 3
      Cast Shared Trauma by paying {b}, and then choosing to pay an additional {6}, milling the remainder of each library.
    • 4
      Move to the next opponent's turn, causing them to lose the game due to attempting to draw from an empty library.
    • 5
      Repeat step 4 for each remaining opponent.
  • Results

    What do I get from this combo?

    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
93%
Significant Results
100%
Early Game
27%
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