Storvald, Frost Giant Jarl
Tree of Redemption
Near-Death Experience
Vedalken Orrery
Prerequisites
What do I need to start this combo?
| Storvald in hand or in the command zone. | |
| All other permanents on the battlefield. | |
| Tree of Redemption does not have summoning sickness. | |
Steps
How does this combo work?
1 | On the end step prior to your turn, cast Storvald either from your hand or from the command zone by paying |
2 | When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn. |
3 | Activate Tree of Redemption by tapping it, causing your life total to become 1. |
4 | At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game. |
Results
What do I get from this combo?
| Win the game at the beginning of your next upkeep |
Combo Metadata
1
DECKS
0.00%
OF 1014078 ELIGIBLE DECKS
Rank 51161
MOST PLAYED OF 53067 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Storvald, Frost Giant Jarl
0.1%inclusion1 decks1.42K decks
Creatures
Cavalier of Dawn
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Eternal Witness
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Evra, Halcyon Witness
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Godhead of Awe
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Mangara, the Diplomat
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Teferi, Mage of Zhalfir
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The Council of Four
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Twenty-Toed Toad
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Instants
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Counterspell
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Generous Gift
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Weather the Storm
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Sorceries
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Cultivate
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Farewell
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Fumigate
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Kodama's Reach
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Majestic Genesis
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Natural Order
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Nature's Lore
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Primal Command
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Rampant Growth
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Rishkar's Expertise
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Shamanic Revelation
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Skyshroud Claim
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Utility Artifacts
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Lightning Greaves
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Swiftfoot Boots
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Sword of the Animist
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The Key to the Vault
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Enchantments
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Ghostly Prison
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Glorious Sunrise
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Kenrith's Transformation
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Leyline of Anticipation
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Mirari's Wake
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Oblivion Ring
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Pemmin's Aura
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Propaganda
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Second Chance
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Sterling Grove
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Up the Beanstalk
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Utility Lands
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Emergence Zone
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Temple of the False God
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Mana Artifacts
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Chromatic Lantern
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Sol Ring
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Lands
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Glacial Fortress
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Hinterland Harbor
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Prairie Stream
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Seaside Citadel
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