Clement, the Worrywort
Intruder Alarm
Ambrosia Whiteheart
Prerequisites
What do I need to start this combo?
| Ambrosia Whiteheart in hand. | |
| Clement and Intruder Alarm on the battlefield. | |
| Creatures you control can tap to produce at least . |
Steps
How does this combo work?
1 | Activate any number of creatures you control by tapping them, adding at least . |
2 | Cast Ambrosia by paying |
3 | When Ambrosia enters the battlefield, it, Clement and Intruder Alarm trigger. |
4 | Resolve the Intruder Alarm trigger, untapping all creatures. |
5 | Holding priority, activate any number of creatures you control by tapping them, adding at least . |
6 | Resolve the Clement trigger, returning nothing to your hand. |
7 | Resolve the Ambrosia trigger, returning Clement from the battlefield to your hand. |
8 | Cast Clement by paying |
9 | When Clement enters the battlefield, it and Intruder Alarm trigger. |
10 | Resolve the Clement trigger, returning Ambrosia from the battlefield to your hand. |
11 | Resolve the Intruder Alarm trigger, untapping all creatures. |
12 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite mana creatures you control can produce | |
| Infinite untap of all creatures |
Combo Metadata
6
DECKS
0.00%
OF 341979 ELIGIBLE DECKS
Rank 27445
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.