Roon of the Hidden Realm
Archaeomancer
Temporal Manipulation
Prerequisites
What do I need to start this combo?
| Temporal Manipulation in hand. | |
| Roon of the Hidden Realm and Archaeomancer on the battlefield. | |
| Roon does not have summoning sickness. | |
Steps
How does this combo work?
1 | Cast Temporal Manipulation by paying |
2 | Activate Roon by paying |
3 | At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield. |
4 | Archaeomancer enters the battlefield, putting Temporal Manipulation into your hand from your graveyard. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
38
DECKS
0.00%
OF 872006 ELIGIBLE DECKS
Rank 16449
MOST PLAYED OF 44717 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Roon of the Hidden Realm
1.1%inclusion34 decks3.16K decks
Atraxa, Grand Unifier
0.0%inclusion3 decks16.2K decks
Derevi, Empyrial Tactician
0.0%inclusion1 decks10.6K decks
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