Halo Fountain
Vizier of Tumbling Sands
Incubation Druid
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Incubation Druid with a +1/+1 counter on it on the battlefield). | |
| You control a land that can tap to produce . Incubation Druid and Vizier of Tumbling Sands do not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Incubation Druid by tapping it, adding |
2 | Activate Vizier of Tumbling Sands by tapping it, targeting Halo Fountain. |
3 | Holding priority, activate Halo Fountain by paying , tapping it, and untapping Vizier of Tumbling Sands and Incubation Druid, causing you to draw a card. |
4 | Resolve the Vizier of Tumbling Sands ability, untapping Halo Fountain. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite creature ETB | |
| Near-infinite creature tokens |
Combo Metadata
18
DECKS
0.00%
OF 1154527 ELIGIBLE DECKS
Rank 27260
MOST PLAYED OF 65923 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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