Yawgmoth, Thran Physician
Strangleroot Geist
Young Wolf
Zulaport Cutthroat
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | Activate Yawgmoth by paying 1 life and sacrificing Strangleroot Geist. |
2 | Strangleroot Geist dies, triggering its undying ability and Zulaport Cutthroat. |
3 | Resolve the Strangleroot Geist trigger, returning it to the battlefield with a +1/+1 counter on it. |
4 | Resolve the Zulaport Cutthroat trigger, causing each opponent to lose 1 life and you to gain 1 life. |
5 | Resolve the Yawgmoth ability, putting a -1/-1 counter on any creature you don't control. |
6 | Activate Yawgmoth by paying 1 life and sacrificing Young Wolf. |
7 | Young Wolf dies, triggering its undying ability and Zulaport Cutthroat. |
8 | Resolve the Young Wolf trigger, returning it to the battlefield with a +1/+1 counter on it. |
9 | Resolve the Zulaport Cutthroat trigger, causing each opponent to lose 1 life and you to gain 1 life. |
10 | Resolve the Yawgmoth ability, putting a -1/-1 counter on Strangleroot Geist. |
11 | Activate Yawgmoth by paying 1 life and sacrificing Strangleroot Geist. |
12 | Strangleroot Geist dies, triggering its undying ability and Zulaport Cutthroat. |
13 | Resolve the Strangleroot Geist trigger, returning it to the battlefield with a +1/+1 counter on it. |
14 | Resolve the Zulaport Cutthroat trigger, causing each opponent to lose 1 life and you to gain 1 life. |
15 | Resolve the Yawgmoth ability, putting a -1/-1 counter on Young Wolf. |
16 | Repeat from step 6. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Infinite death triggers | |
| Infinite creature ETB | |
| Infinite lifegain triggers | |
| Infinite lifeloss | |
| Infinite creature LTB | |
| Infinite creature sacrifice triggers |
Combo Metadata
582
DECKS
0.03%
OF 2056389 ELIGIBLE DECKS
Rank 6200
MOST PLAYED OF 60974 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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