Kodama of the East Tree
Helm of the Host
Acererak the Archlich
Prerequisites
What do I need to start this combo?
| Acererak the Archlich in hand. | |
| Kodama of the East Tree and Helm of the Host on the battlefield. | |
| Helm of the Host attached to Kodama. You have not completed Tomb of Annihilation. | |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary copy of Kodama. |
2 | Cast Acererak by paying |
3 | Acererak enters the battlefield, triggering itself, Kodama and the Kodama token. |
4 | Resolve the nontoken Kodama trigger, choosing not to put anything on the battlefield. |
5 | Resolve the Acererak trigger, returning it from the battlefield to your hand and venturing into any dungeon except Tomb of Annihilation. |
6 | Resolve the token Kodama trigger, putting Acererak from your hand onto the battlefield. |
7 | Acererak enters the battlefield, triggering itself and the nontoken Kodama. |
8 | Resolve the Acererak trigger, returning it from the battlefield to your hand and venturing into any dungeon except Tomb of Annihilation. |
9 | Resolve the nontoken Kodama trigger, putting Acererak from your hand onto the battlefield. |
10 | Acererak enters the battlefield, triggering itself and the token Kodama. |
11 | Repeat from step 5. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite +1/+1 counters | |
| Near-infinite colored mana | |
| Near-infinite creature tokens | |
| Near-infinite ETB | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite lifeloss | |
| Near-infinite LTB | |
| Near-infinite storm count | |
| Near-infinite Treasure tokens | |
| Near-infinite ventures into the dungeon |
Combo Metadata
14
DECKS
0.00%
OF 1547119 ELIGIBLE DECKS
Rank 21795
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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