Pippin, Warden of Isengard
Krark-Clan Ironworks
Umbral Mantle
Peregrin Took
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Pippin does not have summoning sickness. Umbral Mantle attached to Pippin. | |
Steps
How does this combo work?
1 | Activate Pippin's first ability by paying |
2 | Activate Krark-Clan Ironworks twice by sacrificing the Foods, adding . |
3 | Activate Pippin by paying |
4 | Repeat. |
Results
What do I get from this combo?
| Infinitely large creature until end of turn |
Combo Metadata
5
DECKS
0.00%
OF 1712161 ELIGIBLE DECKS
Rank 30953
MOST PLAYED OF 47336 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Merry, Warden of Isengard // Pippin, Warden of Isengard
0.1%inclusion3 decks3.89K decks
Yurlok of Scorch Thrash
0.0%inclusion1 decks10.3K decks
Camellia, the Seedmiser
0.0%inclusion1 decks5.15K decks
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands