Massacre Wurm + Nature's Revolt Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Nature's Revolt on the battlefield.
- Massacre Wurm in hand.
available
Steps
How does this combo work?
- 1Cast Massacre Wurm by paying
.
- 2When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn.
- 3All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Nature's Revolt.
- 4When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control.
- 1
Results
What do I get from this combo?
- Significant lifeloss
- Destroy all lands opponents control
- Mass Land Denial
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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