Metalwork Colossus
The Ooze
Gorma, the Gullet
Woe Strider
Prerequisites
What do I need to start this combo?
| Metalwork Colossus in hand. | |
| All other permanents on the battlefield. | |
| Noncreature artifacts you control have total mana value 11 or greater. You've had two creatures die under your control this turn. |
Steps
How does this combo work?
1 | Cast Metalwork Colossus by paying |
2 | Activate Woe Strider by sacrificing Metalwork Colossus. |
3 | When Metalwork Colossus dies, Gorma and The Ooze trigger. |
4 | Resolve The Ooze's trigger, creating a Mutagen token for each +1/+1 counter Metalwork Colossus had. |
5 | Resolve Gorma's trigger, putting a +1/+1 counter on it. |
6 | Resolve the Woe Strider ability. |
7 | Activate Metalwork Colossus by sacrificing two Mutagens, returning it from your graveyard to your hand. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB | |
| Infinite Mutagen tokens | |
| Infinite death triggers | |
| Infinite sacrifice triggers | |
| Infinite scry 1 | |
| Infinite storm count | |
| Infinite +1/+1 counters on a creature |
Combo Metadata
1
DECKS
0.00%
OF 372758 ELIGIBLE DECKS
Rank 48590
MOST PLAYED OF 56945 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.