Experiment Kraj
Channeler Initiate
Cinderhaze Wretch
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Experiment Kraj does not have summoning sickness. Channeler Initiate and Cinderhaze Wretch have at least one +1/+1 counter on them. |
Steps
How does this combo work?
1 | Activate Experiment Kraj using Cinderhaze Wretch's second ability by putting a -1/-1 counter on Experiment Kraj, untapping Experiment Kraj. |
2 | Activate Experiment Kraj using Channeler Initiate's ability by tapping Experiment Kraj and removing a -1/-1 counter from it, adding one mana of any color. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite colored mana |
Combo Metadata
5
DECKS
0.00%
OF 819931 ELIGIBLE DECKS
Rank 29029
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
The Mimeoplasm
0.0%inclusion1 decks6.47K decks
Tazri, Stalwart Survivor
0.0%inclusion1 decks2.10K decks
Tasigur, the Golden Fang
0.0%inclusion1 decks6.49K decks
Volrath, the Shapestealer
0.0%inclusion1 decks3.38K decks
Xavier Sal, Infested Captain
0.0%inclusion1 decks7.79K decks
High Synergy Cards
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands