Zimone and Dina
Bloodghast
Retreat to Coralhelm
Arid Archway
Prerequisites
What do I need to start this combo?
| Arid Archway in hand. | |
| All other permanents on the battlefield (Zimone and Dina without summoning sickness on the battlefield). |
Steps
How does this combo work?
1 | Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Arid Archway from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead. |
2 | When Arid Archway enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger. |
3 | Resolve the Arid Archway trigger, returning it from the battlefield to your hand. |
4 | Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield. |
5 | Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite ETB | |
| Infinite draw triggers | |
| Near-infinite landfall triggers | |
| Near-infinite LTB | |
| Near-infinite death triggers | |
| Near-infinite sacrifice triggers | |
| Put all lands from your hand and library onto the battlefield |
Combo Metadata
228
DECKS
0.03%
OF 736665 ELIGIBLE DECKS
Rank 7914
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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