Kotis, Sibsig Champion
Altar of Dementia
Archaeomancer
Prerequisites
What do I need to start this combo?
| Extra Turn Spell - GY on Resolution in hand. | |
| All other permanents on the battlefield. | |
| You have enough mana available each turn to cast the extra turn spell and enough mana each extra turn to cast Archaeomancer. You have not cast a spell using Kotis |
Steps
How does this combo work?
1 | Cast the extra turn spell by paying its mana cost, causing you to take an extra turn after this one. |
2 | Move to your extra turn. |
3 | Activate Altar of Dementia by sacrificing Archaeomancer, causing you to mill cards equal to Archaeomancer's power. |
4 | Cast Archaeomancer from your graveyard by paying its mana cost and exiling three other cards from your graveyard, ensuring not to exile the extra turn spell. |
5 | When Archaeomancer enters the battlefield, it triggers, returning the extra turn spell from your graveyard to your hand. |
6 | Repeat. |
Results
What do I get from this combo?
| Near-infinite turns |
Combo Metadata
16
DECKS
0.00%
OF 404054 ELIGIBLE DECKS
Rank 20745
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Teval, the Balanced Scale
0.0%inclusion10 decks21K decks
Muldrotha, the Gravetide
0.0%inclusion3 decks11.2K decks
Teval, Arbiter of Virtue
0.0%inclusion1 decks4.39K decks
Sidisi, Brood Tyrant
0.0%inclusion1 decks3.50K decks
Kotis, Sibsig Champion
0.1%inclusion1 decks746 decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands