Wheel of Misfortune + Cho-Arrim Alchemist Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Cho-Arrim Alchemist on the battlefield.
- Wheel of Misfortune in hand.
- Cho-Arrim Alchemist does not have summoning sickness. You have at least one additional card in hand.
available
Steps
How does this combo work?
- 1Cast Wheel of Misfortune by paying
.
- 2Holding priority, activate Cho-Arrim Alchemist by paying
, tapping it and discarding a card, preventing all damage dealt by Wheel of Misfortune to you, and causing you to gain that much life.
- 3Resolve Wheel of Misfortune, choosing an arbitrarily large number, and causing you to gain life equal to the number you chose if you chose the largest number.
- 4If you didn't choose the largest number, Wheel of Misfortune deals that much damage to each opponent who chose the largest number.
- 1
Results
What do I get from this combo?
- Significant lifegain
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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